Class ClanState
- Namespace
- TaleWorlds.CampaignSystem.GameState
- Assembly
- TaleWorlds.CampaignSystem.dll
public class ClanState : GameState
- Inheritance
-
ClanState
- Inherited Members
Constructors
ClanState()
public ClanState()
ClanState(Hero)
public ClanState(Hero initialSelectedHero)
Parameters
initialSelectedHeroHero
ClanState(PartyBase)
public ClanState(PartyBase initialSelectedParty)
Parameters
initialSelectedPartyPartyBase
ClanState(Alley)
public ClanState(Alley initialSelectedAlley)
Parameters
initialSelectedAlleyAlley
ClanState(Settlement)
public ClanState(Settlement initialSelectedSettlement)
Parameters
initialSelectedSettlementSettlement
ClanState(Workshop)
public ClanState(Workshop initialSelectedWorkshop)
Parameters
initialSelectedWorkshopWorkshop
Properties
Handler
public IClanStateHandler Handler { get; set; }
Property Value
InitialSelectedAlley
public Alley InitialSelectedAlley { get; }
Property Value
InitialSelectedHero
public Hero InitialSelectedHero { get; }
Property Value
InitialSelectedParty
public PartyBase InitialSelectedParty { get; }
Property Value
InitialSelectedSettlement
public Settlement InitialSelectedSettlement { get; }
Property Value
InitialSelectedWorkshop
public Workshop InitialSelectedWorkshop { get; }
Property Value
IsMenuState
public override bool IsMenuState { get; }
Property Value
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).