Interface INavigationHandler
- Namespace
- TaleWorlds.CampaignSystem
- Assembly
- TaleWorlds.CampaignSystem.dll
public interface INavigationHandler
Properties
CharacterDeveloperActive
bool CharacterDeveloperActive { get; }
Property Value
CharacterDeveloperEnabled
bool CharacterDeveloperEnabled { get; }
Property Value
ClanActive
bool ClanActive { get; }
Property Value
ClanPermission
NavigationPermissionItem ClanPermission { get; }
Property Value
EscapeMenuActive
bool EscapeMenuActive { get; }
Property Value
EscapeMenuEnabled
bool EscapeMenuEnabled { get; }
Property Value
InventoryActive
bool InventoryActive { get; }
Property Value
InventoryEnabled
bool InventoryEnabled { get; }
Property Value
KingdomActive
bool KingdomActive { get; }
Property Value
KingdomPermission
NavigationPermissionItem KingdomPermission { get; }
Property Value
PartyActive
bool PartyActive { get; }
Property Value
PartyEnabled
bool PartyEnabled { get; }
Property Value
QuestsActive
bool QuestsActive { get; }
Property Value
QuestsEnabled
bool QuestsEnabled { get; }
Property Value
Methods
OpenCharacterDeveloper()
void OpenCharacterDeveloper()
OpenCharacterDeveloper(Hero)
void OpenCharacterDeveloper(Hero hero)
Parameters
heroHero
OpenClan()
void OpenClan()
OpenClan(Hero)
void OpenClan(Hero hero)
Parameters
heroHero
OpenClan(PartyBase)
void OpenClan(PartyBase party)
Parameters
partyPartyBase
OpenClan(Alley)
void OpenClan(Alley alley)
Parameters
alleyAlley
OpenClan(Settlement)
void OpenClan(Settlement settlement)
Parameters
settlementSettlement
OpenClan(Workshop)
void OpenClan(Workshop workshop)
Parameters
workshopWorkshop
OpenEscapeMenu()
void OpenEscapeMenu()
OpenInventory()
void OpenInventory()
OpenKingdom()
void OpenKingdom()
OpenKingdom(Army)
void OpenKingdom(Army army)
Parameters
armyArmy
OpenKingdom(Clan)
void OpenKingdom(Clan clan)
Parameters
clanClan
OpenKingdom(KingdomDecision)
void OpenKingdom(KingdomDecision decision)
Parameters
decisionKingdomDecision
OpenKingdom(IFaction)
void OpenKingdom(IFaction faction)
Parameters
factionIFaction
OpenKingdom(PolicyObject)
void OpenKingdom(PolicyObject policy)
Parameters
policyPolicyObject
OpenKingdom(Settlement)
void OpenKingdom(Settlement settlement)
Parameters
settlementSettlement
OpenParty()
void OpenParty()
OpenQuests()
void OpenQuests()
OpenQuests(IssueBase)
void OpenQuests(IssueBase issue)
Parameters
issueIssueBase
OpenQuests(JournalLogEntry)
void OpenQuests(JournalLogEntry log)
Parameters
logJournalLogEntry
OpenQuests(QuestBase)
void OpenQuests(QuestBase quest)
Parameters
questQuestBase
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).