Table of Contents

Interface INavigationHandler

Namespace
TaleWorlds.CampaignSystem
Assembly
TaleWorlds.CampaignSystem.dll
public interface INavigationHandler

Properties

CharacterDeveloperActive

bool CharacterDeveloperActive { get; }

Property Value

bool

CharacterDeveloperEnabled

bool CharacterDeveloperEnabled { get; }

Property Value

bool

ClanActive

bool ClanActive { get; }

Property Value

bool

ClanPermission

NavigationPermissionItem ClanPermission { get; }

Property Value

NavigationPermissionItem

EscapeMenuActive

bool EscapeMenuActive { get; }

Property Value

bool

EscapeMenuEnabled

bool EscapeMenuEnabled { get; }

Property Value

bool

InventoryActive

bool InventoryActive { get; }

Property Value

bool

InventoryEnabled

bool InventoryEnabled { get; }

Property Value

bool

KingdomActive

bool KingdomActive { get; }

Property Value

bool

KingdomPermission

NavigationPermissionItem KingdomPermission { get; }

Property Value

NavigationPermissionItem

PartyActive

bool PartyActive { get; }

Property Value

bool

PartyEnabled

bool PartyEnabled { get; }

Property Value

bool

QuestsActive

bool QuestsActive { get; }

Property Value

bool

QuestsEnabled

bool QuestsEnabled { get; }

Property Value

bool

Methods

OpenCharacterDeveloper()

void OpenCharacterDeveloper()

OpenCharacterDeveloper(Hero)

void OpenCharacterDeveloper(Hero hero)

Parameters

hero Hero

OpenClan()

void OpenClan()

OpenClan(Hero)

void OpenClan(Hero hero)

Parameters

hero Hero

OpenClan(PartyBase)

void OpenClan(PartyBase party)

Parameters

party PartyBase

OpenClan(Alley)

void OpenClan(Alley alley)

Parameters

alley Alley

OpenClan(Settlement)

void OpenClan(Settlement settlement)

Parameters

settlement Settlement

OpenClan(Workshop)

void OpenClan(Workshop workshop)

Parameters

workshop Workshop

OpenEscapeMenu()

void OpenEscapeMenu()

OpenInventory()

void OpenInventory()

OpenKingdom()

void OpenKingdom()

OpenKingdom(Army)

void OpenKingdom(Army army)

Parameters

army Army

OpenKingdom(Clan)

void OpenKingdom(Clan clan)

Parameters

clan Clan

OpenKingdom(KingdomDecision)

void OpenKingdom(KingdomDecision decision)

Parameters

decision KingdomDecision

OpenKingdom(IFaction)

void OpenKingdom(IFaction faction)

Parameters

faction IFaction

OpenKingdom(PolicyObject)

void OpenKingdom(PolicyObject policy)

Parameters

policy PolicyObject

OpenKingdom(Settlement)

void OpenKingdom(Settlement settlement)

Parameters

settlement Settlement

OpenParty()

void OpenParty()

OpenQuests()

void OpenQuests()

OpenQuests(IssueBase)

void OpenQuests(IssueBase issue)

Parameters

issue IssueBase

OpenQuests(JournalLogEntry)

void OpenQuests(JournalLogEntry log)

Parameters

log JournalLogEntry

OpenQuests(QuestBase)

void OpenQuests(QuestBase quest)

Parameters

quest QuestBase

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).