Class SiegeEvent.SiegeEngineConstructionProgress
- Namespace
- TaleWorlds.CampaignSystem.Siege
- Assembly
- TaleWorlds.CampaignSystem.dll
public class SiegeEvent.SiegeEngineConstructionProgress
- Inheritance
-
SiegeEvent.SiegeEngineConstructionProgress
- Inherited Members
Constructors
SiegeEngineConstructionProgress(SiegeEngineType, float, float)
public SiegeEngineConstructionProgress(SiegeEngineType siegeEngine, float progress, float maxHitPoints)
Parameters
siegeEngine
SiegeEngineTypeprogress
floatmaxHitPoints
float
Fields
SiegeEngine
[SaveableField(1)]
public readonly SiegeEngineType SiegeEngine
Field Value
Properties
Hitpoints
[SaveableProperty(3)]
public float Hitpoints { get; }
Property Value
IsActive
public bool IsActive { get; }
Property Value
IsBeingRedeployed
public bool IsBeingRedeployed { get; }
Property Value
IsConstructed
public bool IsConstructed { get; }
Property Value
MaxHitPoints
[SaveableProperty(7)]
public float MaxHitPoints { get; }
Property Value
Progress
[SaveableProperty(4)]
public float Progress { get; }
Property Value
RangedSiegeEngine
[SaveableProperty(5)]
public SiegeEvent.RangedSiegeEngine RangedSiegeEngine { get; }
Property Value
RedeploymentProgress
[SaveableProperty(6)]
public float RedeploymentProgress { get; }
Property Value
Methods
AutoGeneratedInstanceCollectObjects(List<object>)
protected virtual void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)
Parameters
SetHitpoints(float)
public void SetHitpoints(float hitPoints)
Parameters
hitPoints
float
SetProgress(float)
public void SetProgress(float progress)
Parameters
progress
float
SetRangedSiegeEngine(RangedSiegeEngine)
public void SetRangedSiegeEngine(SiegeEvent.RangedSiegeEngine rangedSiegeEngine)
Parameters
rangedSiegeEngine
SiegeEvent.RangedSiegeEngine
SetRedeploymentProgress(float)
public void SetRedeploymentProgress(float redeploymentProgress)
Parameters
redeploymentProgress
float
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).