Table of Contents

Class SiegeEngineType

Namespace
TaleWorlds.Core
Assembly
TaleWorlds.Core.dll
public sealed class SiegeEngineType : MBObjectBase
Inheritance
SiegeEngineType
Inherited Members

Constructors

SiegeEngineType()

public SiegeEngineType()

Properties

AntiPersonnelHitChance

public float AntiPersonnelHitChance { get; }

Property Value

float

BaseHitPoints

public int BaseHitPoints { get; }

Property Value

int

CampaignRateOfFirePerDay

public float CampaignRateOfFirePerDay { get; }

Property Value

float

Damage

public int Damage { get; }

Property Value

int

Description

public TextObject Description { get; }

Property Value

TextObject

Difficulty

public int Difficulty { get; }

Property Value

int

HitChance

public float HitChance { get; }

Property Value

float

IsAntiPersonnel

public bool IsAntiPersonnel { get; }

Property Value

bool

IsConstructible

public bool IsConstructible { get; }

Property Value

bool

IsRanged

public bool IsRanged { get; }

Property Value

bool

ManDayCost

public int ManDayCost { get; }

Property Value

int

MovementSpeed

public float MovementSpeed { get; }

Property Value

float

Name

public TextObject Name { get; }

Property Value

TextObject

ProjectileSpeed

public float ProjectileSpeed { get; }

Property Value

float

ToolCost

public int ToolCost { get; }

Property Value

int

Methods

AutoGeneratedInstanceCollectObjects(List<object>)

protected override void AutoGeneratedInstanceCollectObjects(List<object> collectedObjects)

Parameters

collectedObjects List<object>

Deserialize(MBObjectManager, XmlNode)

public override void Deserialize(MBObjectManager objectManager, XmlNode node)

Parameters

objectManager MBObjectManager
node XmlNode

ToString()

public override string ToString()

Returns

string

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).