Class TournamentMatch
- Namespace
- TaleWorlds.CampaignSystem.TournamentGames
- Assembly
- TaleWorlds.CampaignSystem.dll
public class TournamentMatch
- Inheritance
-
TournamentMatch
- Inherited Members
Constructors
TournamentMatch(int, int, int, QualificationMode)
public TournamentMatch(int participantCount, int numberOfTeamsPerMatch, int numberOfWinnerParticipants, TournamentGame.QualificationMode qualificationMode)
Parameters
participantCount
intnumberOfTeamsPerMatch
intnumberOfWinnerParticipants
intqualificationMode
TournamentGame.QualificationMode
Fields
QualificationMode
public readonly TournamentGame.QualificationMode QualificationMode
Field Value
Properties
IsReady
public bool IsReady { get; }
Property Value
Participants
public IEnumerable<TournamentParticipant> Participants { get; }
Property Value
State
public TournamentMatch.MatchState State { get; }
Property Value
Teams
public IEnumerable<TournamentTeam> Teams { get; }
Property Value
Winners
public IEnumerable<TournamentParticipant> Winners { get; }
Property Value
Methods
AddParticipant(TournamentParticipant, bool)
public void AddParticipant(TournamentParticipant participant, bool firstTime)
Parameters
participant
TournamentParticipantfirstTime
bool
End()
public void End()
GetParticipant(int)
public TournamentParticipant GetParticipant(int uniqueSeed)
Parameters
uniqueSeed
int
Returns
IsParticipantRequired()
public bool IsParticipantRequired()
Returns
IsPlayerParticipating()
public bool IsPlayerParticipating()
Returns
IsPlayerWinner()
public bool IsPlayerWinner()
Returns
Start()
public void Start()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).