Table of Contents

Class TournamentMatch

Namespace
TaleWorlds.CampaignSystem.TournamentGames
Assembly
TaleWorlds.CampaignSystem.dll
public class TournamentMatch
Inheritance
TournamentMatch
Inherited Members

Constructors

TournamentMatch(int, int, int, QualificationMode)

public TournamentMatch(int participantCount, int numberOfTeamsPerMatch, int numberOfWinnerParticipants, TournamentGame.QualificationMode qualificationMode)

Parameters

participantCount int
numberOfTeamsPerMatch int
numberOfWinnerParticipants int
qualificationMode TournamentGame.QualificationMode

Fields

QualificationMode

public readonly TournamentGame.QualificationMode QualificationMode

Field Value

TournamentGame.QualificationMode

Properties

IsReady

public bool IsReady { get; }

Property Value

bool

Participants

public IEnumerable<TournamentParticipant> Participants { get; }

Property Value

IEnumerable<TournamentParticipant>

State

public TournamentMatch.MatchState State { get; }

Property Value

TournamentMatch.MatchState

Teams

public IEnumerable<TournamentTeam> Teams { get; }

Property Value

IEnumerable<TournamentTeam>

Winners

public IEnumerable<TournamentParticipant> Winners { get; }

Property Value

IEnumerable<TournamentParticipant>

Methods

AddParticipant(TournamentParticipant, bool)

public void AddParticipant(TournamentParticipant participant, bool firstTime)

Parameters

participant TournamentParticipant
firstTime bool

End()

public void End()

GetParticipant(int)

public TournamentParticipant GetParticipant(int uniqueSeed)

Parameters

uniqueSeed int

Returns

TournamentParticipant

IsParticipantRequired()

public bool IsParticipantRequired()

Returns

bool

IsPlayerParticipating()

public bool IsPlayerParticipating()

Returns

bool

IsPlayerWinner()

public bool IsPlayerWinner()

Returns

bool

Start()

public void Start()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).