Table of Contents

Interface IAgentOriginBase

Namespace
TaleWorlds.Core
Assembly
TaleWorlds.Core.dll
public interface IAgentOriginBase

Properties

Banner

Banner Banner { get; }

Property Value

Banner

BattleCombatant

IBattleCombatant BattleCombatant { get; }

Property Value

IBattleCombatant

FactionColor

uint FactionColor { get; }

Property Value

uint

FactionColor2

uint FactionColor2 { get; }

Property Value

uint

IsUnderPlayersCommand

bool IsUnderPlayersCommand { get; }

Property Value

bool

Seed

int Seed { get; }

Property Value

int

Troop

BasicCharacterObject Troop { get; }

Property Value

BasicCharacterObject

UniqueSeed

int UniqueSeed { get; }

Property Value

int

Methods

OnAgentRemoved(float)

void OnAgentRemoved(float agentHealth)

Parameters

agentHealth float

OnScoreHit(BasicCharacterObject, BasicCharacterObject, int, bool, bool, WeaponComponentData)

void OnScoreHit(BasicCharacterObject victim, BasicCharacterObject formationCaptain, int damage, bool isFatal, bool isTeamKill, WeaponComponentData attackerWeapon)

Parameters

victim BasicCharacterObject
formationCaptain BasicCharacterObject
damage int
isFatal bool
isTeamKill bool
attackerWeapon WeaponComponentData

SetBanner(Banner)

void SetBanner(Banner banner)

Parameters

banner Banner

SetKilled()

void SetKilled()

SetRouted()

void SetRouted()

SetWounded()

void SetWounded()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).