Table of Contents

Namespace TaleWorlds.Core

Classes

ActionSetCode
AgentData
ArmorComponent
AtmosphereState
Banner
BannerCode
BannerComponent
BannerData
BannerEffect
BannerExtensions
BannerIconGroup
BannerManager
BasicCharacterObject
BasicCultureObject
BasicGameModels
BattleSideEnumExtensions
BattleSurvivalModel
BladeData
BodyPropertiesJsonConverter
CharacterAttribute
CharacterCode
CharacterSkills
CombatStatCalculator
Crafting
Crafting.RefiningFormula
CraftingPiece
CraftingTemplate
DefaultBannerEffects
DefaultCharacterAttributes
DefaultItemCategories
DefaultItemCategorySelector
DefaultItemValueModel
DefaultRidingModel
DefaultSiegeEngineTypes
DefaultSkills
DummyCommunicator
EntitySystem<T>
Equipment
Extensions
FaceGen
FilePaths
FormationClassExtensions
Game
GameHandler
GameManagerBase
GameManagerComponent
GameModel
GameModelsManager
GameState
GameStateManager
GameText
GameTextManager
GameTexts
GameTexts.GameTextHelper
GameType
HorseComponent
HyperlinkTexts
ImageIdentifier
ImageIdentifierVM
InformationData
InquiryElement
ItemCategory
ItemCategorySelector
ItemComponent
ItemModifier
ItemModifierGroup
ItemObject
ItemValueModel
MBBodyProperty
MBCharacterSkills
MBEquipmentRoster
MBException
MBFastRandom
MBFastRandomSelector<T>
MBIllegalValueException
MBInformationManager
MBInvalidParameterException
MBMethodNameNotFoundException
MBMisuseException
MBNetwork
MBNetworkBitException
MBNotFoundException
MBNotNullParameterException
MBNullParameterException
MBObjectManagerExtensions
MBOutOfRangeException
MBRandom
MBSaveLoad
MBTypeMismatchException
MBUnderFlowException
MBUnknownTypeException
ManagedParameters
MetaDataExtensions
MissionResult
MissionSiegeWeapon
Monster
MountCreationKey
MultiSelectionInquiryData
PeerComponent
PlayerGameState
PropertyObject
PropertyOwnerF<T>
PropertyOwner<T>
ResetAllTutorialsEvent
RidingModel
SaddleComponent
SaveableCoreTypeDefiner
SceneNotificationData
SiegeEngineType
SkeletonScale
SkillObject
StackArray
Timer
TradeItemComponent
TroopClassExtensions
TutorialContextChangedEvent
VirtualPlayer
WaitForGameState
WeaponComponent
WeaponComponentData
WeaponComponentDataExtensions
WeaponDescription
WeaponDesign
WeaponDesignElement
XmlHelper

Structs

BannerColor
BannerIconData
BodyProperties
CampaignSaveMetaDataArgs
CraftingStatData
DynamicBodyProperties
EquipmentElement
GameText.GameTextVariation
GameTextManager.ChoiceTag
HorseComponent.MaterialProperty
ItemRosterElement
MBFastRandomSelector<T>.IndexEntry
MissionInitializerRecord
PieceData
SceneNotificationData.SceneNotificationCharacter
StackArray.StackArray10FloatFloatTuple
StackArray.StackArray2Bool
StackArray.StackArray32Bool
StackArray.StackArray3Bool
StackArray.StackArray3Int
StackArray.StackArray4Bool
StackArray.StackArray4Int
StackArray.StackArray5Bool
StackArray.StackArray5Float
StackArray.StackArray6Bool
StackArray.StackArray7Bool
StackArray.StackArray8Bool
StackArray.StackArray8Int
StaticBodyProperties
UniqueTroopDescriptor

Interfaces

IAgent
IAgentOriginBase
IBannerVisual
IBannerVisualCreator
IBattleCombatant
IBattleObserver
ICameraModeLogic
ICharacterData
ICommunicator
IEntityComponent
IFaceGen
IFaceGeneratorCustomFilter
IGameStarter
IGameStateListener
IGameStateManagerListener
IGameStateManagerOwner
IInformationDataHolder
IManagedParametersInitializer
IMission
IMissionSiegeWeapon
IMissionTeam
IMissionTroopSupplier
IMonsterMissionData
IMonsterMissionDataCreator
INetworkCommunication
ISceneNotificationContextProvider
ITrackableBase

Enums

AgentAttackType
AgentFlag
AgentState
ArmorComponent.ArmorMaterialTypes
ArmorComponent.BeardCoverTypes
ArmorComponent.BodyDeformTypes
ArmorComponent.BodyMeshTypes
ArmorComponent.HairCoverTypes
ArmorComponent.HorseHarnessCoverTypes
ArmorComponent.HorseTailCoverTypes
BannerEffect.EffectIncrementType
BattleSideEnum
BattleState
BodyMeshMaturityType
CraftingMaterials
CraftingPiece.PieceTypes
CraftingTemplate.CraftingStatTypes
CultureCode
DamageTypes
DeploymentFormationClass
DrivenProperty
Equipment.EquipmentType
Equipment.InitialWeaponEquipPreference
Equipment.UnderwearTypes
EquipmentFlags
EquipmentIndex
FaceGeneratorStage
ForestDensity
FormationClass
FormationFilterType
FormationPositionPreference
Game.State
GameManagerLoadingSteps
GameStateManager.GameStateManagerType
GameTypeLoadingStates
HumanBone
ImageIdentifierType
ItemCategory.Property
ItemFlags
ItemObject.ItemTiers
ItemObject.ItemTypeEnum
ItemObject.ItemUsageSetFlags
ItemQuality
ManagedParametersEnum
MissionMode
ModuleCheckResultType
SceneNotificationData.RelevantContextType
SkillObject.SkillTypeEnum
SkinMask
SpectatorCameraTypes
StrikeType
TerrainType
TroopType
TroopUsageFlags
TutorialContexts
UnitSpawnPrioritizations
WeaponClass
WeaponComponentData.WeaponTiers
WeaponFlags

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).