Table of Contents

Class GamepadNavigationForcedScopeCollection

Namespace
TaleWorlds.GauntletUI.GamepadNavigation
Assembly
TaleWorlds.GauntletUI.dll
public class GamepadNavigationForcedScopeCollection
Inheritance
GamepadNavigationForcedScopeCollection
Inherited Members

Constructors

GamepadNavigationForcedScopeCollection()

public GamepadNavigationForcedScopeCollection()

Fields

OnAvailabilityChanged

public Action<GamepadNavigationForcedScopeCollection> OnAvailabilityChanged

Field Value

Action<GamepadNavigationForcedScopeCollection>

Properties

ActiveScope

public GamepadNavigationScope ActiveScope { get; set; }

Property Value

GamepadNavigationScope

CollectionID

public string CollectionID { get; set; }

Property Value

string

CollectionOrder

public int CollectionOrder { get; set; }

Property Value

int

IsDisabled

public bool IsDisabled { get; set; }

Property Value

bool

IsEnabled

public bool IsEnabled { get; set; }

Property Value

bool

ParentWidget

public Widget ParentWidget { get; set; }

Property Value

Widget

PreviousScope

public GamepadNavigationScope PreviousScope { get; set; }

Property Value

GamepadNavigationScope

Scopes

public List<GamepadNavigationScope> Scopes { get; }

Property Value

List<GamepadNavigationScope>

Methods

AddScope(GamepadNavigationScope)

public void AddScope(GamepadNavigationScope scope)

Parameters

scope GamepadNavigationScope

ClearScopes()

public void ClearScopes()

IsAvailable()

public bool IsAvailable()

Returns

bool

RemoveScope(GamepadNavigationScope)

public void RemoveScope(GamepadNavigationScope scope)

Parameters

scope GamepadNavigationScope

ToString()

public override string ToString()

Returns

string

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).