Interface IBrushAnimationState
- Namespace
- TaleWorlds.GauntletUI
- Assembly
- TaleWorlds.GauntletUI.dll
public interface IBrushAnimationState
Methods
FillFrom(IDataSource)
void FillFrom(IDataSource source)
Parameters
sourceIDataSource
GetValueAsColor(BrushAnimationPropertyType)
Color GetValueAsColor(BrushAnimationProperty.BrushAnimationPropertyType propertyType)
Parameters
propertyTypeBrushAnimationProperty.BrushAnimationPropertyType
Returns
GetValueAsFloat(BrushAnimationPropertyType)
float GetValueAsFloat(BrushAnimationProperty.BrushAnimationPropertyType propertyType)
Parameters
propertyTypeBrushAnimationProperty.BrushAnimationPropertyType
Returns
GetValueAsSprite(BrushAnimationPropertyType)
Sprite GetValueAsSprite(BrushAnimationProperty.BrushAnimationPropertyType propertyType)
Parameters
propertyTypeBrushAnimationProperty.BrushAnimationPropertyType
Returns
LerpFrom(IBrushAnimationState, IDataSource, float)
void LerpFrom(IBrushAnimationState start, IDataSource end, float ratio)
Parameters
startIBrushAnimationStateendIDataSourceratiofloat
SetValueAsColor(BrushAnimationPropertyType, in Color)
void SetValueAsColor(BrushAnimationProperty.BrushAnimationPropertyType propertyType, in Color value)
Parameters
propertyTypeBrushAnimationProperty.BrushAnimationPropertyTypevalueColor
SetValueAsFloat(BrushAnimationPropertyType, float)
void SetValueAsFloat(BrushAnimationProperty.BrushAnimationPropertyType propertyType, float value)
Parameters
propertyTypeBrushAnimationProperty.BrushAnimationPropertyTypevaluefloat
SetValueAsSprite(BrushAnimationPropertyType, Sprite)
void SetValueAsSprite(BrushAnimationProperty.BrushAnimationPropertyType propertyType, Sprite value)
Parameters
propertyTypeBrushAnimationProperty.BrushAnimationPropertyTypevalueSprite
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).