Table of Contents

Interface IBrushAnimationState

Namespace
TaleWorlds.GauntletUI
Assembly
TaleWorlds.GauntletUI.dll
public interface IBrushAnimationState

Methods

FillFrom(IDataSource)

void FillFrom(IDataSource source)

Parameters

source IDataSource

GetValueAsColor(BrushAnimationPropertyType)

Color GetValueAsColor(BrushAnimationProperty.BrushAnimationPropertyType propertyType)

Parameters

propertyType BrushAnimationProperty.BrushAnimationPropertyType

Returns

Color

GetValueAsFloat(BrushAnimationPropertyType)

float GetValueAsFloat(BrushAnimationProperty.BrushAnimationPropertyType propertyType)

Parameters

propertyType BrushAnimationProperty.BrushAnimationPropertyType

Returns

float

GetValueAsSprite(BrushAnimationPropertyType)

Sprite GetValueAsSprite(BrushAnimationProperty.BrushAnimationPropertyType propertyType)

Parameters

propertyType BrushAnimationProperty.BrushAnimationPropertyType

Returns

Sprite

LerpFrom(IBrushAnimationState, IDataSource, float)

void LerpFrom(IBrushAnimationState start, IDataSource end, float ratio)

Parameters

start IBrushAnimationState
end IDataSource
ratio float

SetValueAsColor(BrushAnimationPropertyType, in Color)

void SetValueAsColor(BrushAnimationProperty.BrushAnimationPropertyType propertyType, in Color value)

Parameters

propertyType BrushAnimationProperty.BrushAnimationPropertyType
value Color

SetValueAsFloat(BrushAnimationPropertyType, float)

void SetValueAsFloat(BrushAnimationProperty.BrushAnimationPropertyType propertyType, float value)

Parameters

propertyType BrushAnimationProperty.BrushAnimationPropertyType
value float

SetValueAsSprite(BrushAnimationPropertyType, Sprite)

void SetValueAsSprite(BrushAnimationProperty.BrushAnimationPropertyType propertyType, Sprite value)

Parameters

propertyType BrushAnimationProperty.BrushAnimationPropertyType
value Sprite

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).