Class EmptyInputContext
- Namespace
- TaleWorlds.InputSystem
- Assembly
- TaleWorlds.InputSystem.dll
public sealed class EmptyInputContext : IInputContext
- Inheritance
-
EmptyInputContext
- Implements
- Inherited Members
Constructors
EmptyInputContext()
public EmptyInputContext()
Methods
GetClickKeys()
public InputKey[] GetClickKeys()
Returns
- InputKey[]
GetControllerLeftStickState()
public Vec2 GetControllerLeftStickState()
Returns
GetControllerRightStickState()
public Vec2 GetControllerRightStickState()
Returns
GetDeltaMouseScroll()
public float GetDeltaMouseScroll()
Returns
GetGameKeyAxis(string)
public float GetGameKeyAxis(string gameAxisKey)
Parameters
gameAxisKey
string
Returns
GetIsControllerConnected()
public bool GetIsControllerConnected()
Returns
GetIsMouseActive()
public bool GetIsMouseActive()
Returns
GetKeyState(InputKey)
public Vec2 GetKeyState(InputKey key)
Parameters
key
InputKey
Returns
GetMouseMoveX()
public float GetMouseMoveX()
Returns
GetMouseMoveY()
public float GetMouseMoveY()
Returns
GetMousePositionPixel()
public Vec2 GetMousePositionPixel()
Returns
GetMousePositionRanged()
public Vec2 GetMousePositionRanged()
Returns
GetMouseSensitivity()
public float GetMouseSensitivity()
Returns
GetPointerPosition()
public Vector2 GetPointerPosition()
Returns
GetPointerX()
public int GetPointerX()
Returns
GetPointerY()
public int GetPointerY()
Returns
IsAltDown()
public bool IsAltDown()
Returns
IsControlDown()
public bool IsControlDown()
Returns
IsGameKeyDown(int)
public bool IsGameKeyDown(int gameKey)
Parameters
gameKey
int
Returns
IsGameKeyDownAndReleased(int)
public bool IsGameKeyDownAndReleased(int gameKey)
Parameters
gameKey
int
Returns
IsGameKeyDownImmediate(int)
public bool IsGameKeyDownImmediate(int gameKey)
Parameters
gameKey
int
Returns
IsGameKeyPressed(int)
public bool IsGameKeyPressed(int gameKey)
Parameters
gameKey
int
Returns
IsGameKeyReleased(int)
public bool IsGameKeyReleased(int gameKey)
Parameters
gameKey
int
Returns
IsHotKeyDoublePressed(string)
public bool IsHotKeyDoublePressed(string hotKey)
Parameters
hotKey
string
Returns
IsHotKeyDown(string)
public bool IsHotKeyDown(string hotKey)
Parameters
hotKey
string
Returns
IsHotKeyDownAndReleased(string)
public bool IsHotKeyDownAndReleased(string gameKey)
Parameters
gameKey
string
Returns
IsHotKeyPressed(string)
public bool IsHotKeyPressed(string hotKey)
Parameters
hotKey
string
Returns
IsHotKeyReleased(string)
public bool IsHotKeyReleased(string hotKey)
Parameters
hotKey
string
Returns
IsKeyDown(InputKey)
public bool IsKeyDown(InputKey key)
Parameters
key
InputKey
Returns
IsKeyPressed(InputKey)
public bool IsKeyPressed(InputKey key)
Parameters
key
InputKey
Returns
IsKeyReleased(InputKey)
public bool IsKeyReleased(InputKey key)
Parameters
key
InputKey
Returns
IsShiftDown()
public bool IsShiftDown()
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).