Table of Contents

Class EmptyInputContext

Namespace
TaleWorlds.InputSystem
Assembly
TaleWorlds.InputSystem.dll
public sealed class EmptyInputContext : IInputContext
Inheritance
EmptyInputContext
Implements
Inherited Members

Constructors

EmptyInputContext()

public EmptyInputContext()

Methods

GetClickKeys()

public InputKey[] GetClickKeys()

Returns

InputKey[]

GetControllerLeftStickState()

public Vec2 GetControllerLeftStickState()

Returns

Vec2

GetControllerRightStickState()

public Vec2 GetControllerRightStickState()

Returns

Vec2

GetDeltaMouseScroll()

public float GetDeltaMouseScroll()

Returns

float

GetGameKeyAxis(string)

public float GetGameKeyAxis(string gameAxisKey)

Parameters

gameAxisKey string

Returns

float

GetIsControllerConnected()

public bool GetIsControllerConnected()

Returns

bool

GetIsMouseActive()

public bool GetIsMouseActive()

Returns

bool

GetKeyState(InputKey)

public Vec2 GetKeyState(InputKey key)

Parameters

key InputKey

Returns

Vec2

GetMouseMoveX()

public float GetMouseMoveX()

Returns

float

GetMouseMoveY()

public float GetMouseMoveY()

Returns

float

GetMousePositionPixel()

public Vec2 GetMousePositionPixel()

Returns

Vec2

GetMousePositionRanged()

public Vec2 GetMousePositionRanged()

Returns

Vec2

GetMouseSensitivity()

public float GetMouseSensitivity()

Returns

float

GetPointerPosition()

public Vector2 GetPointerPosition()

Returns

Vector2

GetPointerX()

public int GetPointerX()

Returns

int

GetPointerY()

public int GetPointerY()

Returns

int

IsAltDown()

public bool IsAltDown()

Returns

bool

IsControlDown()

public bool IsControlDown()

Returns

bool

IsGameKeyDown(int)

public bool IsGameKeyDown(int gameKey)

Parameters

gameKey int

Returns

bool

IsGameKeyDownAndReleased(int)

public bool IsGameKeyDownAndReleased(int gameKey)

Parameters

gameKey int

Returns

bool

IsGameKeyDownImmediate(int)

public bool IsGameKeyDownImmediate(int gameKey)

Parameters

gameKey int

Returns

bool

IsGameKeyPressed(int)

public bool IsGameKeyPressed(int gameKey)

Parameters

gameKey int

Returns

bool

IsGameKeyReleased(int)

public bool IsGameKeyReleased(int gameKey)

Parameters

gameKey int

Returns

bool

IsHotKeyDoublePressed(string)

public bool IsHotKeyDoublePressed(string hotKey)

Parameters

hotKey string

Returns

bool

IsHotKeyDown(string)

public bool IsHotKeyDown(string hotKey)

Parameters

hotKey string

Returns

bool

IsHotKeyDownAndReleased(string)

public bool IsHotKeyDownAndReleased(string gameKey)

Parameters

gameKey string

Returns

bool

IsHotKeyPressed(string)

public bool IsHotKeyPressed(string hotKey)

Parameters

hotKey string

Returns

bool

IsHotKeyReleased(string)

public bool IsHotKeyReleased(string hotKey)

Parameters

hotKey string

Returns

bool

IsKeyDown(InputKey)

public bool IsKeyDown(InputKey key)

Parameters

key InputKey

Returns

bool

IsKeyPressed(InputKey)

public bool IsKeyPressed(InputKey key)

Parameters

key InputKey

Returns

bool

IsKeyReleased(InputKey)

public bool IsKeyReleased(InputKey key)

Parameters

key InputKey

Returns

bool

IsShiftDown()

public bool IsShiftDown()

Returns

bool

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).