Table of Contents

Struct AnimationSystemData

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
[EngineStruct("Animation_system_data", false)]
public struct AnimationSystemData
Inherited Members
Extension Methods

Fields

ActionSet

[CustomEngineStructMemberData("action_set_no")]
public MBActionSet ActionSet

Field Value

MBActionSet

Biped

[CustomEngineStructMemberData(true)]
public AnimationSystemBoneDataBiped Biped

Field Value

AnimationSystemBoneDataBiped

BloodBurstBoneMaxCount

public const sbyte BloodBurstBoneMaxCount = 8

Field Value

sbyte

BoneIndicesToModifyOnSlopingGroundMaxCount

public const sbyte BoneIndicesToModifyOnSlopingGroundMaxCount = 7

Field Value

sbyte

Bones

public AnimationSystemBoneData Bones

Field Value

AnimationSystemBoneData

CrouchWalkingSpeedLimit

public float CrouchWalkingSpeedLimit

Field Value

float

HasClippingPlane

public bool HasClippingPlane

Field Value

bool

InvalidBoneIndex

public const sbyte InvalidBoneIndex = -1

Field Value

sbyte

MaxCountOfRagdollBonesToCheckForCorpses

public const sbyte MaxCountOfRagdollBonesToCheckForCorpses = 11

Field Value

sbyte

MonsterUsageSetIndex

public int MonsterUsageSetIndex

Field Value

int

MoveAdderBoneMaxCount

public const sbyte MoveAdderBoneMaxCount = 7

Field Value

sbyte

NumBonesForIkMaxCount

public const sbyte NumBonesForIkMaxCount = 8

Field Value

sbyte

NumPaces

public int NumPaces

Field Value

int

Quadruped

[CustomEngineStructMemberData(true)]
public AnimationSystemDataQuadruped Quadruped

Field Value

AnimationSystemDataQuadruped

RagdollFallSoundBoneIndexMaxCount

public const sbyte RagdollFallSoundBoneIndexMaxCount = 4

Field Value

sbyte

RagdollStationaryCheckBoneMaxCount

public const sbyte RagdollStationaryCheckBoneMaxCount = 8

Field Value

sbyte

SplashDecalBoneMaxCount

public const sbyte SplashDecalBoneMaxCount = 6

Field Value

sbyte

StepSize

public float StepSize

Field Value

float

WalkingSpeedLimit

public float WalkingSpeedLimit

Field Value

float

Methods

GetHardcodedAnimationSystemDataForHumanSkeleton()

public static AnimationSystemData GetHardcodedAnimationSystemDataForHumanSkeleton()

Returns

AnimationSystemData

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).