Struct Blow
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
[EngineStruct("Blow", false)]
public struct Blow
- Inherited Members
- Extension Methods
Constructors
Blow(int)
public Blow(int ownerId)
Parameters
ownerId
int
Fields
AbsorbedByArmor
public float AbsorbedByArmor
Field Value
AttackType
public AgentAttackType AttackType
Field Value
AttackerStunPeriod
public float AttackerStunPeriod
Field Value
BaseMagnitude
public float BaseMagnitude
Field Value
BlowFlag
[CustomEngineStructMemberData("blow_flags")]
public BlowFlags BlowFlag
Field Value
BoneIndex
public sbyte BoneIndex
Field Value
DamageCalculated
public bool DamageCalculated
Field Value
DamageType
public DamageTypes DamageType
Field Value
DamagedPercentage
public float DamagedPercentage
Field Value
DefenderStunPeriod
public float DefenderStunPeriod
Field Value
Direction
public Vec3 Direction
Field Value
GlobalPosition
public Vec3 GlobalPosition
Field Value
InflictedDamage
public int InflictedDamage
Field Value
IsFallDamage
public bool IsFallDamage
Field Value
MovementSpeedDamageModifier
public float MovementSpeedDamageModifier
Field Value
NoIgnore
public bool NoIgnore
Field Value
OwnerId
public int OwnerId
Field Value
SelfInflictedDamage
public int SelfInflictedDamage
Field Value
StrikeType
public StrikeType StrikeType
Field Value
SwingDirection
public Vec3 SwingDirection
Field Value
VictimBodyPart
public BoneBodyPartType VictimBodyPart
Field Value
WeaponRecord
public BlowWeaponRecord WeaponRecord
Field Value
Properties
IsMissile
public bool IsMissile { get; }
Property Value
Methods
IsBlowCrit(int)
public bool IsBlowCrit(int maxHitPointsOfVictim)
Parameters
maxHitPointsOfVictim
int
Returns
IsBlowLow(int)
public bool IsBlowLow(int maxHitPointsOfVictim)
Parameters
maxHitPointsOfVictim
int
Returns
IsHeadShot()
public bool IsHeadShot()
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).