Class MissionState
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public class MissionState : GameState
- Inheritance
-
MissionState
- Inherited Members
Constructors
MissionState()
public MissionState()
Fields
MissionEndTime
public float MissionEndTime
Field Value
MissionFastForwardAmount
public float MissionFastForwardAmount
Field Value
RecordMission
public static bool RecordMission
Field Value
Properties
Current
public static MissionState Current { get; }
Property Value
CurrentMission
public Mission CurrentMission { get; }
Property Value
Handler
public IMissionSystemHandler Handler { get; set; }
Property Value
IsMission
public override bool IsMission { get; }
Property Value
MissionName
public string MissionName { get; }
Property Value
Paused
public bool Paused { get; set; }
Property Value
Methods
BeginDelayedDisconnectFromMission()
public void BeginDelayedDisconnectFromMission()
OnActivate()
protected override void OnActivate()
OnDeactivate()
protected override void OnDeactivate()
OnFinalize()
protected override void OnFinalize()
OnIdleTick(float)
protected override void OnIdleTick(float dt)
Parameters
dt
float
OnInitialize()
protected override void OnInitialize()
OnTick(float)
protected override void OnTick(float realDt)
Parameters
realDt
float
OpenNew(string, MissionInitializerRecord, InitializeMissionBehaviorsDelegate, bool, bool)
public static Mission OpenNew(string missionName, MissionInitializerRecord rec, InitializeMissionBehaviorsDelegate handler, bool addDefaultMissionBehaviors = true, bool needsMemoryCleanup = true)
Parameters
missionName
stringrec
MissionInitializerRecordhandler
InitializeMissionBehaviorsDelegateaddDefaultMissionBehaviors
boolneedsMemoryCleanup
bool
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).