Class MultiplayerClassDivisions.MPHeroClass
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public class MultiplayerClassDivisions.MPHeroClass : MBObjectBase
- Inheritance
-
MultiplayerClassDivisions.MPHeroClass
- Inherited Members
Constructors
MPHeroClass()
public MPHeroClass()
Properties
ArmorValue
public int ArmorValue { get; }
Property Value
BannerBearerCharacter
public BasicCharacterObject BannerBearerCharacter { get; }
Property Value
ClassGroup
public MultiplayerClassDivisions.MPHeroClassGroup ClassGroup { get; }
Property Value
Culture
public BasicCultureObject Culture { get; }
Property Value
Health
public int Health { get; }
Property Value
HeroCharacter
public BasicCharacterObject HeroCharacter { get; }
Property Value
HeroCombatMovementSpeedMultiplier
public float HeroCombatMovementSpeedMultiplier { get; }
Property Value
HeroIdleAnim
public string HeroIdleAnim { get; }
Property Value
HeroInformation
public TextObject HeroInformation { get; }
Property Value
HeroMountIdleAnim
public string HeroMountIdleAnim { get; }
Property Value
HeroMovementSpeedMultiplier
public float HeroMovementSpeedMultiplier { get; }
Property Value
HeroName
public TextObject HeroName { get; }
Property Value
HeroTopSpeedReachDuration
public float HeroTopSpeedReachDuration { get; }
Property Value
IconType
public TargetIconType IconType { get; }
Property Value
MeleeAI
public int MeleeAI { get; }
Property Value
RangedAI
public int RangedAI { get; }
Property Value
TroopBattleCost
public int TroopBattleCost { get; }
Property Value
TroopCasualCost
public int TroopCasualCost { get; }
Property Value
TroopCharacter
public BasicCharacterObject TroopCharacter { get; }
Property Value
TroopCombatMovementSpeedMultiplier
public float TroopCombatMovementSpeedMultiplier { get; }
Property Value
TroopCost
public int TroopCost { get; }
Property Value
TroopIdleAnim
public string TroopIdleAnim { get; }
Property Value
TroopInformation
public TextObject TroopInformation { get; }
Property Value
TroopMountIdleAnim
public string TroopMountIdleAnim { get; }
Property Value
TroopMovementSpeedMultiplier
public float TroopMovementSpeedMultiplier { get; }
Property Value
TroopMultiplier
public float TroopMultiplier { get; }
Property Value
TroopName
public TextObject TroopName { get; }
Property Value
TroopTopSpeedReachDuration
public float TroopTopSpeedReachDuration { get; }
Property Value
Methods
Deserialize(MBObjectManager, XmlNode)
public override void Deserialize(MBObjectManager objectManager, XmlNode node)
Parameters
objectManager
MBObjectManagernode
XmlNode
Equals(object)
public override bool Equals(object obj)
Parameters
obj
object
Returns
GetAllAvailablePerksForListIndex(int, string)
public List<IReadOnlyPerkObject> GetAllAvailablePerksForListIndex(int index, string forcedForGameMode = null)
Parameters
Returns
GetHashCode()
public override int GetHashCode()
Returns
IsTroopCharacter(BasicCharacterObject)
public bool IsTroopCharacter(BasicCharacterObject character)
Parameters
character
BasicCharacterObject
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).