Struct WeaponData
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
[EngineStruct("Weapon_data", "TaleWorlds.MountAndBlade.AutoGenerated.WeaponDataAsNative", false)]
public struct WeaponData
- Inherited Members
- Extension Methods
Fields
AirFrictionConstant
public float AirFrictionConstant
Field Value
AmmoOffset
public Vec3 AmmoOffset
Field Value
BaseWeight
public float BaseWeight
Field Value
CenterOfMass
public float CenterOfMass
Field Value
CenterOfMass3D
[CustomEngineStructMemberData("center_of_mass_3d")]
public Vec3 CenterOfMass3D
Field Value
CenterOfMassShift
public Vec3 CenterOfMassShift
Field Value
CollisionShape
[CustomEngineStructMemberData("collision_body")]
public PhysicsShape CollisionShape
Field Value
CurrentUsageIndex
public int CurrentUsageIndex
Field Value
DataValue
public short DataValue
Field Value
Difficulty
public int Difficulty
Field Value
FlyingMesh
public MetaMesh FlyingMesh
Field Value
FlyingSoundCode
public int FlyingSoundCode
Field Value
GlossMultiplier
public float GlossMultiplier
Field Value
HasFlagAnimation
public bool HasFlagAnimation
Field Value
HasLowerHolsterPriority
public bool HasLowerHolsterPriority
Field Value
HolsterMesh
public MetaMesh HolsterMesh
Field Value
HolsterMeshWithWeapon
public MetaMesh HolsterMeshWithWeapon
Field Value
HolsterPositionShift
public Vec3 HolsterPositionShift
Field Value
Inertia
public float Inertia
Field Value
InvalidWeaponData
public static WeaponData InvalidWeaponData
Field Value
ItemHolsterIndices
public StackArray.StackArray4Int ItemHolsterIndices
Field Value
PassbySoundCode
public int PassbySoundCode
Field Value
PhysicsMaterialIndex
public int PhysicsMaterialIndex
Field Value
Prefab
[CustomEngineStructMemberData("prefab_name")]
public string Prefab
Field Value
ReloadPhase
public short ReloadPhase
Field Value
ScaleFactor
public float ScaleFactor
Field Value
Shape
[CustomEngineStructMemberData("body")]
public PhysicsShape Shape
Field Value
StickingFrame
public MatrixFrame StickingFrame
Field Value
TableauMaterial
public Material TableauMaterial
Field Value
TrailParticleName
[CustomEngineStructMemberData("flying_missile_trail_particle_name")]
public string TrailParticleName
Field Value
WeaponFrame
public MatrixFrame WeaponFrame
Field Value
WeaponKind
public int WeaponKind
Field Value
WeaponMesh
public MetaMesh WeaponMesh
Field Value
Methods
DeinitializeManagedPointers()
public void DeinitializeManagedPointers()
GetItemObject()
public ItemObject GetItemObject()
Returns
IsValid()
public bool IsValid()
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).