Class GameData
- Namespace
- TaleWorlds.SaveSystem
- Assembly
- TaleWorlds.SaveSystem.dll
public class GameData
- Inheritance
-
GameData
- Inherited Members
Constructors
GameData(byte[], byte[], byte[][], byte[][])
public GameData(byte[] header, byte[] strings, byte[][] objectData, byte[][] containerData)
Parameters
Properties
ContainerData
public byte[][] ContainerData { get; }
Property Value
- byte[][]
Header
public byte[] Header { get; }
Property Value
- byte[]
ObjectData
public byte[][] ObjectData { get; }
Property Value
- byte[][]
Strings
public byte[] Strings { get; }
Property Value
- byte[]
TotalSize
public int TotalSize { get; }
Property Value
Methods
CreateFrom(byte[])
public static GameData CreateFrom(byte[] readBytes)
Parameters
readBytesbyte[]
Returns
GetData()
public byte[] GetData()
Returns
- byte[]
Inspect()
public void Inspect()
IsEqualTo(GameData)
public bool IsEqualTo(GameData gameData)
Parameters
gameDataGameData
Returns
Read(BinaryReader)
public static GameData Read(BinaryReader reader)
Parameters
readerBinaryReader
Returns
Write(BinaryWriter, GameData)
public static void Write(BinaryWriter writer, GameData gameData)
Parameters
writerBinaryWritergameDataGameData
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).