Class GameData
- Namespace
- TaleWorlds.SaveSystem
- Assembly
- TaleWorlds.SaveSystem.dll
public class GameData
- Inheritance
-
GameData
- Inherited Members
Constructors
GameData(byte[], byte[], byte[][], byte[][])
public GameData(byte[] header, byte[] strings, byte[][] objectData, byte[][] containerData)
Parameters
Properties
ContainerData
public byte[][] ContainerData { get; }
Property Value
- byte[][]
Header
public byte[] Header { get; }
Property Value
- byte[]
ObjectData
public byte[][] ObjectData { get; }
Property Value
- byte[][]
Strings
public byte[] Strings { get; }
Property Value
- byte[]
TotalSize
public int TotalSize { get; }
Property Value
Methods
CreateFrom(byte[])
public static GameData CreateFrom(byte[] readBytes)
Parameters
readBytes
byte[]
Returns
GetData()
public byte[] GetData()
Returns
- byte[]
Inspect()
public void Inspect()
IsEqualTo(GameData)
public bool IsEqualTo(GameData gameData)
Parameters
gameData
GameData
Returns
Read(BinaryReader)
public static GameData Read(BinaryReader reader)
Parameters
reader
BinaryReader
Returns
Write(BinaryWriter, GameData)
public static void Write(BinaryWriter writer, GameData gameData)
Parameters
writer
BinaryWritergameData
GameData
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).