Table of Contents

Class GameData

Namespace
TaleWorlds.SaveSystem
Assembly
TaleWorlds.SaveSystem.dll
public class GameData
Inheritance
GameData
Inherited Members

Constructors

GameData(byte[], byte[], byte[][], byte[][])

public GameData(byte[] header, byte[] strings, byte[][] objectData, byte[][] containerData)

Parameters

header byte[]
strings byte[]
objectData byte[][]
containerData byte[][]

Properties

ContainerData

public byte[][] ContainerData { get; }

Property Value

byte[][]

Header

public byte[] Header { get; }

Property Value

byte[]

ObjectData

public byte[][] ObjectData { get; }

Property Value

byte[][]

Strings

public byte[] Strings { get; }

Property Value

byte[]

TotalSize

public int TotalSize { get; }

Property Value

int

Methods

CreateFrom(byte[])

public static GameData CreateFrom(byte[] readBytes)

Parameters

readBytes byte[]

Returns

GameData

GetData()

public byte[] GetData()

Returns

byte[]

Inspect()

public void Inspect()

IsEqualTo(GameData)

public bool IsEqualTo(GameData gameData)

Parameters

gameData GameData

Returns

bool

Read(BinaryReader)

public static GameData Read(BinaryReader reader)

Parameters

reader BinaryReader

Returns

GameData

Write(BinaryWriter, GameData)

public static void Write(BinaryWriter writer, GameData gameData)

Parameters

writer BinaryWriter
gameData GameData

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).