Class PopupSceneSpawnPoint
- Namespace
- TaleWorlds.MountAndBlade.View
- Assembly
- TaleWorlds.MountAndBlade.View.dll
public class PopupSceneSpawnPoint : ScriptComponentBehavior
- Inheritance
-
PopupSceneSpawnPoint
Constructors
PopupSceneSpawnPoint()
public PopupSceneSpawnPoint()
Fields
AttachedPrefabOffset
public Vec3 AttachedPrefabOffset
Field Value
BannerTagToUseForAddedPrefab
public string BannerTagToUseForAddedPrefab
Field Value
InitialAction
public string InitialAction
Field Value
InitialFaceAnimCode
public string InitialFaceAnimCode
Field Value
LeftHandWieldedItem
public string LeftHandWieldedItem
Field Value
NegativeAction
public string NegativeAction
Field Value
NegativeFaceAnimCode
public string NegativeFaceAnimCode
Field Value
PositiveAction
public string PositiveAction
Field Value
PositiveFaceAnimCode
public string PositiveFaceAnimCode
Field Value
PrefabBone
public HumanBone PrefabBone
Field Value
PrefabItem
public string PrefabItem
Field Value
RightHandWieldedItem
public string RightHandWieldedItem
Field Value
StartWithRandomProgress
public bool StartWithRandomProgress
Field Value
Properties
AddedPrefabComponent
public CompositeComponent AddedPrefabComponent { get; }
Property Value
Methods
Destroy()
public void Destroy()
GetTickRequirement()
public override ScriptComponentBehavior.TickRequirement GetTickRequirement()
Returns
InitializeWithAgentVisuals(AgentVisuals, AgentVisuals)
public void InitializeWithAgentVisuals(AgentVisuals humanVisuals, AgentVisuals mountVisuals = null)
Parameters
humanVisuals
AgentVisualsmountVisuals
AgentVisuals
OnInit()
protected override void OnInit()
OnTick(float)
protected override void OnTick(float dt)
Parameters
dt
float
SetInitialState()
public void SetInitialState()
SetNegativeState()
public void SetNegativeState()
SetPositiveState()
public void SetPositiveState()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).