Table of Contents

Class CreateAgent

Namespace
NetworkMessages.FromServer
Assembly
TaleWorlds.MountAndBlade.dll
public sealed class CreateAgent : GameNetworkMessage
Inheritance
CreateAgent
Inherited Members

Constructors

CreateAgent()

public CreateAgent()

CreateAgent(int, BasicCharacterObject, Monster, Equipment, MissionEquipment, BodyProperties, int, bool, int, int, uint, uint, int, Equipment, bool, Vec3, Vec2, NetworkCommunicator)

public CreateAgent(int agentIndex, BasicCharacterObject character, Monster monster, Equipment spawnEquipment, MissionEquipment missionEquipment, BodyProperties bodyPropertiesValue, int bodyPropertiesSeed, bool isFemale, int agentTeamIndex, int agentFormationIndex, uint clothingColor1, uint clothingColor2, int mountAgentIndex, Equipment mountAgentSpawnEquipment, bool isPlayerAgent, Vec3 position, Vec2 direction, NetworkCommunicator peer)

Parameters

agentIndex int
character BasicCharacterObject
monster Monster
spawnEquipment Equipment
missionEquipment MissionEquipment
bodyPropertiesValue BodyProperties
bodyPropertiesSeed int
isFemale bool
agentTeamIndex int
agentFormationIndex int
clothingColor1 uint
clothingColor2 uint
mountAgentIndex int
mountAgentSpawnEquipment Equipment
isPlayerAgent bool
position Vec3
direction Vec2
peer NetworkCommunicator

Properties

AgentIndex

public int AgentIndex { get; }

Property Value

int

BodyPropertiesSeed

public int BodyPropertiesSeed { get; }

Property Value

int

BodyPropertiesValue

public BodyProperties BodyPropertiesValue { get; }

Property Value

BodyProperties

Character

public BasicCharacterObject Character { get; }

Property Value

BasicCharacterObject

ClothingColor1

public uint ClothingColor1 { get; }

Property Value

uint

ClothingColor2

public uint ClothingColor2 { get; }

Property Value

uint

Direction

public Vec2 Direction { get; }

Property Value

Vec2

FormationIndex

public int FormationIndex { get; }

Property Value

int

IsFemale

public bool IsFemale { get; }

Property Value

bool

IsPlayerAgent

public bool IsPlayerAgent { get; }

Property Value

bool

MissionEquipment

public MissionEquipment MissionEquipment { get; }

Property Value

MissionEquipment

Monster

public Monster Monster { get; }

Property Value

Monster

MountAgentIndex

public int MountAgentIndex { get; }

Property Value

int

Peer

public NetworkCommunicator Peer { get; }

Property Value

NetworkCommunicator

Position

public Vec3 Position { get; }

Property Value

Vec3

SpawnEquipment

public Equipment SpawnEquipment { get; }

Property Value

Equipment

TeamIndex

public int TeamIndex { get; }

Property Value

int

Methods

OnGetLogFilter()

protected override MultiplayerMessageFilter OnGetLogFilter()

Returns

MultiplayerMessageFilter

OnGetLogFormat()

protected override string OnGetLogFormat()

Returns

string

OnRead()

protected override bool OnRead()

Returns

bool

OnWrite()

protected override void OnWrite()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).