Class CreateAgent
- Namespace
- NetworkMessages.FromServer
- Assembly
- TaleWorlds.MountAndBlade.dll
public sealed class CreateAgent : GameNetworkMessage
- Inheritance
-
CreateAgent
- Inherited Members
Constructors
CreateAgent()
public CreateAgent()
CreateAgent(int, BasicCharacterObject, Monster, Equipment, MissionEquipment, BodyProperties, int, bool, int, int, uint, uint, int, Equipment, bool, Vec3, Vec2, NetworkCommunicator)
public CreateAgent(int agentIndex, BasicCharacterObject character, Monster monster, Equipment spawnEquipment, MissionEquipment missionEquipment, BodyProperties bodyPropertiesValue, int bodyPropertiesSeed, bool isFemale, int agentTeamIndex, int agentFormationIndex, uint clothingColor1, uint clothingColor2, int mountAgentIndex, Equipment mountAgentSpawnEquipment, bool isPlayerAgent, Vec3 position, Vec2 direction, NetworkCommunicator peer)
Parameters
agentIndex
intcharacter
BasicCharacterObjectmonster
MonsterspawnEquipment
EquipmentmissionEquipment
MissionEquipmentbodyPropertiesValue
BodyPropertiesbodyPropertiesSeed
intisFemale
boolagentTeamIndex
intagentFormationIndex
intclothingColor1
uintclothingColor2
uintmountAgentIndex
intmountAgentSpawnEquipment
EquipmentisPlayerAgent
boolposition
Vec3direction
Vec2peer
NetworkCommunicator
Properties
AgentIndex
public int AgentIndex { get; }
Property Value
BodyPropertiesSeed
public int BodyPropertiesSeed { get; }
Property Value
BodyPropertiesValue
public BodyProperties BodyPropertiesValue { get; }
Property Value
Character
public BasicCharacterObject Character { get; }
Property Value
ClothingColor1
public uint ClothingColor1 { get; }
Property Value
ClothingColor2
public uint ClothingColor2 { get; }
Property Value
Direction
public Vec2 Direction { get; }
Property Value
FormationIndex
public int FormationIndex { get; }
Property Value
IsFemale
public bool IsFemale { get; }
Property Value
IsPlayerAgent
public bool IsPlayerAgent { get; }
Property Value
MissionEquipment
public MissionEquipment MissionEquipment { get; }
Property Value
Monster
public Monster Monster { get; }
Property Value
MountAgentIndex
public int MountAgentIndex { get; }
Property Value
Peer
public NetworkCommunicator Peer { get; }
Property Value
Position
public Vec3 Position { get; }
Property Value
SpawnEquipment
public Equipment SpawnEquipment { get; }
Property Value
TeamIndex
public int TeamIndex { get; }
Property Value
Methods
OnGetLogFilter()
protected override MultiplayerMessageFilter OnGetLogFilter()
Returns
OnGetLogFormat()
protected override string OnGetLogFormat()
Returns
OnRead()
protected override bool OnRead()
Returns
OnWrite()
protected override void OnWrite()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).