Struct AIBehaviorTuple
- Namespace
- TaleWorlds.CampaignSystem
- Assembly
- TaleWorlds.CampaignSystem.dll
public struct AIBehaviorTuple : IEquatable<AIBehaviorTuple>
- Implements
- Inherited Members
- Extension Methods
Constructors
AIBehaviorTuple(IMapPoint, AiBehavior, bool)
public AIBehaviorTuple(IMapPoint party, AiBehavior aiBehavior, bool willGatherArmy = false)
Parameters
partyIMapPointaiBehaviorAiBehaviorwillGatherArmybool
Fields
AiBehavior
public AiBehavior AiBehavior
Field Value
Party
public IMapPoint Party
Field Value
WillGatherArmy
public bool WillGatherArmy
Field Value
Methods
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
Equals(AIBehaviorTuple)
public bool Equals(AIBehaviorTuple other)
Parameters
otherAIBehaviorTuple
Returns
GetHashCode()
public override int GetHashCode()
Returns
Operators
operator ==(AIBehaviorTuple, AIBehaviorTuple)
public static bool operator ==(AIBehaviorTuple a, AIBehaviorTuple b)
Parameters
Returns
operator !=(AIBehaviorTuple, AIBehaviorTuple)
public static bool operator !=(AIBehaviorTuple a, AIBehaviorTuple b)
Parameters
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).