Table of Contents

Struct AIBehaviorTuple

Namespace
TaleWorlds.CampaignSystem
Assembly
TaleWorlds.CampaignSystem.dll
public struct AIBehaviorTuple : IEquatable<AIBehaviorTuple>
Implements
Inherited Members
Extension Methods

Constructors

AIBehaviorTuple(IMapPoint, AiBehavior, bool)

public AIBehaviorTuple(IMapPoint party, AiBehavior aiBehavior, bool willGatherArmy = false)

Parameters

party IMapPoint
aiBehavior AiBehavior
willGatherArmy bool

Fields

AiBehavior

public AiBehavior AiBehavior

Field Value

AiBehavior

Party

public IMapPoint Party

Field Value

IMapPoint

WillGatherArmy

public bool WillGatherArmy

Field Value

bool

Methods

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

Equals(AIBehaviorTuple)

public bool Equals(AIBehaviorTuple other)

Parameters

other AIBehaviorTuple

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

Operators

operator ==(AIBehaviorTuple, AIBehaviorTuple)

public static bool operator ==(AIBehaviorTuple a, AIBehaviorTuple b)

Parameters

a AIBehaviorTuple
b AIBehaviorTuple

Returns

bool

operator !=(AIBehaviorTuple, AIBehaviorTuple)

public static bool operator !=(AIBehaviorTuple a, AIBehaviorTuple b)

Parameters

a AIBehaviorTuple
b AIBehaviorTuple

Returns

bool

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).