Class SkillLevelingManager
- Namespace
- TaleWorlds.CampaignSystem.CharacterDevelopment
- Assembly
- TaleWorlds.CampaignSystem.dll
public static class SkillLevelingManager
- Inheritance
-
SkillLevelingManager
- Inherited Members
Methods
OnAIPartiesTravel(Hero, bool, TerrainType)
public static void OnAIPartiesTravel(Hero hero, bool isCaravanParty, TerrainType currentTerrainType)
Parameters
heroHeroisCaravanPartyboolcurrentTerrainTypeTerrainType
OnAlleyCleared(Alley)
public static void OnAlleyCleared(Alley alley)
Parameters
alleyAlley
OnBanditsRecruited(MobileParty, CharacterObject, int)
public static void OnBanditsRecruited(MobileParty mobileParty, CharacterObject bandit, int count)
Parameters
mobilePartyMobilePartybanditCharacterObjectcountint
OnBattleEnd(PartyBase, FlattenedTroopRoster)
public static void OnBattleEnd(PartyBase party, FlattenedTroopRoster flattenedTroopRoster)
Parameters
partyPartyBaseflattenedTroopRosterFlattenedTroopRoster
OnBoardGameWonAgainstLord(Hero, AIDifficulty, bool)
public static void OnBoardGameWonAgainstLord(Hero lord, BoardGameHelper.AIDifficulty difficulty, bool extraXpGain)
Parameters
lordHerodifficultyBoardGameHelper.AIDifficultyextraXpGainbool
OnBribeGiven(int)
public static void OnBribeGiven(int amount)
Parameters
amountint
OnCombatHit(CharacterObject, CharacterObject, CharacterObject, Hero, float, float, WeaponComponentData, float, MissionTypeEnum, bool, bool, bool, float, bool, bool, bool)
public static void OnCombatHit(CharacterObject affectorCharacter, CharacterObject affectedCharacter, CharacterObject captain, Hero commander, float speedBonusFromMovement, float shotDifficulty, WeaponComponentData affectorWeapon, float hitPointRatio, CombatXpModel.MissionTypeEnum missionType, bool isAffectorMounted, bool isTeamKill, bool isAffectorUnderCommand, float damageAmount, bool isFatal, bool isSiegeEngineHit, bool isHorseCharge)
Parameters
affectorCharacterCharacterObjectaffectedCharacterCharacterObjectcaptainCharacterObjectcommanderHerospeedBonusFromMovementfloatshotDifficultyfloataffectorWeaponWeaponComponentDatahitPointRatiofloatmissionTypeCombatXpModel.MissionTypeEnumisAffectorMountedboolisTeamKillboolisAffectorUnderCommandbooldamageAmountfloatisFatalboolisSiegeEngineHitboolisHorseChargebool
OnDailyAlleyTick(Alley, Hero)
public static void OnDailyAlleyTick(Alley alley, Hero alleyLeader)
Parameters
OnFoodConsumed(MobileParty, bool)
public static void OnFoodConsumed(MobileParty mobileParty, bool wasStarving)
Parameters
mobilePartyMobilePartywasStarvingbool
OnForceSupplies(MobileParty, ItemRoster, bool)
public static void OnForceSupplies(MobileParty attackerParty, ItemRoster lootedItems, bool attacked)
Parameters
attackerPartyMobilePartylootedItemsItemRosterattackedbool
OnForceVolunteers(MobileParty, PartyBase)
public static void OnForceVolunteers(MobileParty attackerParty, PartyBase forcedParty)
Parameters
attackerPartyMobilePartyforcedPartyPartyBase
OnGainRelation(Hero, Hero, float, ChangeRelationDetail)
public static void OnGainRelation(Hero hero, Hero gainedRelationWith, float relationChange, ChangeRelationAction.ChangeRelationDetail detail = ChangeRelationDetail.Default)
Parameters
heroHerogainedRelationWithHerorelationChangefloatdetailChangeRelationAction.ChangeRelationDetail
OnHeroHealedWhileWaiting(Hero, int)
public static void OnHeroHealedWhileWaiting(Hero hero, int healingAmount)
Parameters
OnHideoutSpotted(MobileParty, PartyBase)
public static void OnHideoutSpotted(MobileParty party, PartyBase spottedParty)
Parameters
partyMobilePartyspottedPartyPartyBase
OnInfluenceSpent(Hero, float)
public static void OnInfluenceSpent(Hero hero, float amountSpent)
Parameters
OnLeadingArmy(MobileParty)
public static void OnLeadingArmy(MobileParty mobileParty)
Parameters
mobilePartyMobileParty
OnLoot(MobileParty, MobileParty, ItemRoster, bool)
public static void OnLoot(MobileParty attackerParty, MobileParty forcedParty, ItemRoster lootedItems, bool attacked)
Parameters
attackerPartyMobilePartyforcedPartyMobilePartylootedItemsItemRosterattackedbool
OnMainHeroDisguised(bool)
public static void OnMainHeroDisguised(bool isNotCaught)
Parameters
isNotCaughtbool
OnMainHeroReleasedFromCaptivity(float)
public static void OnMainHeroReleasedFromCaptivity(float captivityTime)
Parameters
captivityTimefloat
OnMainHeroTortured()
public static void OnMainHeroTortured()
OnPersuasionSucceeded(Hero, SkillObject, PersuasionDifficulty, int)
public static void OnPersuasionSucceeded(Hero targetHero, SkillObject skill, PersuasionDifficulty difficulty, int argumentDifficultyBonusCoefficient)
Parameters
targetHeroHeroskillSkillObjectdifficultyPersuasionDifficultyargumentDifficultyBonusCoefficientint
OnPrisonBreakEnd(Hero, bool)
public static void OnPrisonBreakEnd(Hero prisonerHero, bool isSucceeded)
Parameters
OnPrisonerSell(MobileParty, in TroopRoster)
public static void OnPrisonerSell(MobileParty mobileParty, in TroopRoster prisonerRoster)
Parameters
mobilePartyMobilePartyprisonerRosterTroopRoster
OnProductionProducedToWarehouse(EquipmentElement)
public static void OnProductionProducedToWarehouse(EquipmentElement production)
Parameters
productionEquipmentElement
OnRaid(MobileParty, ItemRoster)
public static void OnRaid(MobileParty attackerParty, ItemRoster lootedItems)
Parameters
attackerPartyMobilePartylootedItemsItemRoster
OnRegularTroopHealedWhileWaiting(MobileParty, int, float)
public static void OnRegularTroopHealedWhileWaiting(MobileParty mobileParty, int healedTroopCount, float averageTier)
Parameters
mobilePartyMobilePartyhealedTroopCountintaverageTierfloat
OnSettlementGoverned(Hero, Settlement)
public static void OnSettlementGoverned(Hero governor, Settlement settlement)
Parameters
governorHerosettlementSettlement
OnSettlementProjectFinished(Settlement)
public static void OnSettlementProjectFinished(Settlement settlement)
Parameters
settlementSettlement
OnSiegeEngineBuilt(MobileParty, SiegeEngineType)
public static void OnSiegeEngineBuilt(MobileParty mobileParty, SiegeEngineType siegeEngine)
Parameters
mobilePartyMobilePartysiegeEngineSiegeEngineType
OnSiegeEngineDestroyed(MobileParty, SiegeEngineType)
public static void OnSiegeEngineDestroyed(MobileParty party, SiegeEngineType destroyedSiegeEngine)
Parameters
partyMobilePartydestroyedSiegeEngineSiegeEngineType
OnSieging(MobileParty)
public static void OnSieging(MobileParty mobileParty)
Parameters
mobilePartyMobileParty
OnSimulationCombatKill(CharacterObject, CharacterObject, PartyBase, PartyBase)
public static void OnSimulationCombatKill(CharacterObject affectorCharacter, CharacterObject affectedCharacter, PartyBase affectorParty, PartyBase commanderParty)
Parameters
affectorCharacterCharacterObjectaffectedCharacterCharacterObjectaffectorPartyPartyBasecommanderPartyPartyBase
OnSurgeryApplied(MobileParty, bool, int)
public static void OnSurgeryApplied(MobileParty party, bool surgerySuccess, int troopTier)
Parameters
partyMobilePartysurgerySuccessbooltroopTierint
OnTacticsUsed(MobileParty, float)
public static void OnTacticsUsed(MobileParty party, float xp)
Parameters
partyMobilePartyxpfloat
OnTrackDetected(Track)
public static void OnTrackDetected(Track track)
Parameters
trackTrack
OnTradeProfitMade(Hero, int)
public static void OnTradeProfitMade(Hero hero, int tradeProfit)
Parameters
OnTradeProfitMade(PartyBase, int)
public static void OnTradeProfitMade(PartyBase party, int tradeProfit)
Parameters
OnTravelOnFoot(Hero, float)
public static void OnTravelOnFoot(Hero hero, float speed)
Parameters
OnTravelOnHorse(Hero, float)
public static void OnTravelOnHorse(Hero hero, float speed)
Parameters
OnTraverseTerrain(MobileParty, TerrainType)
public static void OnTraverseTerrain(MobileParty mobileParty, TerrainType currentTerrainType)
Parameters
mobilePartyMobilePartycurrentTerrainTypeTerrainType
OnTroopRecruited(Hero, int, int)
public static void OnTroopRecruited(Hero hero, int amount, int tier)
Parameters
OnUpgradeTroops(PartyBase, CharacterObject, CharacterObject, int)
public static void OnUpgradeTroops(PartyBase party, CharacterObject troop, CharacterObject upgrade, int numberOfTroops)
Parameters
partyPartyBasetroopCharacterObjectupgradeCharacterObjectnumberOfTroopsint
OnWallBreached(MobileParty)
public static void OnWallBreached(MobileParty party)
Parameters
partyMobileParty
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).