Table of Contents

Class MBEquipmentRoster

Namespace
TaleWorlds.Core
Assembly
TaleWorlds.Core.dll
public class MBEquipmentRoster : MBObjectBase
Inheritance
MBEquipmentRoster
Inherited Members

Constructors

MBEquipmentRoster()

public MBEquipmentRoster()

Fields

EmptyEquipment

public static readonly Equipment EmptyEquipment

Field Value

Equipment

EquipmentCulture

public BasicCultureObject EquipmentCulture

Field Value

BasicCultureObject

Properties

AllEquipments

public MBReadOnlyList<Equipment> AllEquipments { get; }

Property Value

MBReadOnlyList<Equipment>

DefaultEquipment

public Equipment DefaultEquipment { get; }

Property Value

Equipment

EquipmentFlags

public EquipmentFlags EquipmentFlags { get; }

Property Value

EquipmentFlags

Methods

AddEquipmentRoster(MBEquipmentRoster, bool)

public void AddEquipmentRoster(MBEquipmentRoster equipmentRoster, bool isCivilian)

Parameters

equipmentRoster MBEquipmentRoster
isCivilian bool

AddOverridenEquipments(MBObjectManager, List<XmlNode>)

public void AddOverridenEquipments(MBObjectManager objectManager, List<XmlNode> overridenEquipmentSlots)

Parameters

objectManager MBObjectManager
overridenEquipmentSlots List<XmlNode>

Deserialize(MBObjectManager, XmlNode)

public override void Deserialize(MBObjectManager objectManager, XmlNode node)

Parameters

objectManager MBObjectManager
node XmlNode

HasEquipmentFlags(EquipmentFlags)

public bool HasEquipmentFlags(EquipmentFlags flags)

Parameters

flags EquipmentFlags

Returns

bool

Init(MBObjectManager, XmlNode)

public void Init(MBObjectManager objectManager, XmlNode node)

Parameters

objectManager MBObjectManager
node XmlNode

InitializeDefaultEquipment(string)

public void InitializeDefaultEquipment(string equipmentName)

Parameters

equipmentName string

IsEquipmentTemplate()

public bool IsEquipmentTemplate()

Returns

bool

OrderEquipments()

public void OrderEquipments()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).