Class MBEquipmentRoster
- Namespace
- TaleWorlds.Core
- Assembly
- TaleWorlds.Core.dll
public class MBEquipmentRoster : MBObjectBase
- Inheritance
-
MBEquipmentRoster
- Inherited Members
Constructors
MBEquipmentRoster()
public MBEquipmentRoster()
Fields
EmptyEquipment
public static readonly Equipment EmptyEquipment
Field Value
EquipmentCulture
public BasicCultureObject EquipmentCulture
Field Value
Properties
AllEquipments
public MBReadOnlyList<Equipment> AllEquipments { get; }
Property Value
DefaultEquipment
public Equipment DefaultEquipment { get; }
Property Value
EquipmentFlags
public EquipmentFlags EquipmentFlags { get; }
Property Value
Methods
AddEquipmentRoster(MBEquipmentRoster, bool)
public void AddEquipmentRoster(MBEquipmentRoster equipmentRoster, bool isCivilian)
Parameters
equipmentRoster
MBEquipmentRosterisCivilian
bool
AddOverridenEquipments(MBObjectManager, List<XmlNode>)
public void AddOverridenEquipments(MBObjectManager objectManager, List<XmlNode> overridenEquipmentSlots)
Parameters
objectManager
MBObjectManageroverridenEquipmentSlots
List<XmlNode>
Deserialize(MBObjectManager, XmlNode)
public override void Deserialize(MBObjectManager objectManager, XmlNode node)
Parameters
objectManager
MBObjectManagernode
XmlNode
HasEquipmentFlags(EquipmentFlags)
public bool HasEquipmentFlags(EquipmentFlags flags)
Parameters
flags
EquipmentFlags
Returns
Init(MBObjectManager, XmlNode)
public void Init(MBObjectManager objectManager, XmlNode node)
Parameters
objectManager
MBObjectManagernode
XmlNode
InitializeDefaultEquipment(string)
public void InitializeDefaultEquipment(string equipmentName)
Parameters
equipmentName
string
IsEquipmentTemplate()
public bool IsEquipmentTemplate()
Returns
OrderEquipments()
public void OrderEquipments()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).