Table of Contents

Class DefaultKingdomCreationModel

Namespace
TaleWorlds.CampaignSystem.GameComponents
Assembly
TaleWorlds.CampaignSystem.dll
public class DefaultKingdomCreationModel : KingdomCreationModel
Inheritance
DefaultKingdomCreationModel
Inherited Members

Constructors

DefaultKingdomCreationModel()

public DefaultKingdomCreationModel()

Properties

MaximumNumberOfInitialPolicies

public override int MaximumNumberOfInitialPolicies { get; }

Property Value

int

MinimumClanTierToCreateKingdom

public override int MinimumClanTierToCreateKingdom { get; }

Property Value

int

MinimumNumberOfSettlementsOwnedToCreateKingdom

public override int MinimumNumberOfSettlementsOwnedToCreateKingdom { get; }

Property Value

int

MinimumTroopCountToCreateKingdom

public override int MinimumTroopCountToCreateKingdom { get; }

Property Value

int

Methods

GetAvailablePlayerKingdomCultures()

public override IEnumerable<CultureObject> GetAvailablePlayerKingdomCultures()

Returns

IEnumerable<CultureObject>

IsPlayerKingdomAbdicationPossible(out List<TextObject>)

public override bool IsPlayerKingdomAbdicationPossible(out List<TextObject> explanations)

Parameters

explanations List<TextObject>

Returns

bool

IsPlayerKingdomCreationPossible(out List<TextObject>)

public override bool IsPlayerKingdomCreationPossible(out List<TextObject> explanations)

Parameters

explanations List<TextObject>

Returns

bool

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).