Table of Contents

Class VisualDefinitionTemplate

Namespace
TaleWorlds.GauntletUI.PrefabSystem
Assembly
TaleWorlds.GauntletUI.PrefabSystem.dll
public class VisualDefinitionTemplate
Inheritance
VisualDefinitionTemplate
Inherited Members

Constructors

VisualDefinitionTemplate()

public VisualDefinitionTemplate()

Properties

DelayOnBegin

public float DelayOnBegin { get; set; }

Property Value

float

EaseIn

public bool EaseIn { get; set; }

Property Value

bool

Name

public string Name { get; set; }

Property Value

string

TransitionDuration

public float TransitionDuration { get; set; }

Property Value

float

VisualStates

public Dictionary<string, VisualStateTemplate> VisualStates { get; }

Property Value

Dictionary<string, VisualStateTemplate>

Methods

AddVisualState(VisualStateTemplate)

public void AddVisualState(VisualStateTemplate visualState)

Parameters

visualState VisualStateTemplate

CreateVisualDefinition(BrushFactory, SpriteData, Dictionary<string, VisualDefinitionTemplate>, Dictionary<string, ConstantDefinition>, Dictionary<string, WidgetAttributeTemplate>, Dictionary<string, string>)

public VisualDefinition CreateVisualDefinition(BrushFactory brushFactory, SpriteData spriteData, Dictionary<string, VisualDefinitionTemplate> visualDefinitionTemplates, Dictionary<string, ConstantDefinition> constants, Dictionary<string, WidgetAttributeTemplate> parameters, Dictionary<string, string> defaultParameters)

Parameters

brushFactory BrushFactory
spriteData SpriteData
visualDefinitionTemplates Dictionary<string, VisualDefinitionTemplate>
constants Dictionary<string, ConstantDefinition>
parameters Dictionary<string, WidgetAttributeTemplate>
defaultParameters Dictionary<string, string>

Returns

VisualDefinition

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).