Class AgentVisualsData
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public class AgentVisualsData
- Inheritance
-
AgentVisualsData
- Inherited Members
Constructors
AgentVisualsData()
public AgentVisualsData()
AgentVisualsData(AgentVisualsData)
public AgentVisualsData(AgentVisualsData agentVisualsData)
Parameters
agentVisualsDataAgentVisualsData
Fields
AgentVisuals
public MBAgentVisuals AgentVisuals
Field Value
Properties
ActionCodeData
public ActionIndexCache ActionCodeData { get; }
Property Value
ActionSetData
public MBActionSet ActionSetData { get; }
Property Value
AddColorRandomnessData
public bool AddColorRandomnessData { get; }
Property Value
BannerData
public Banner BannerData { get; }
Property Value
BodyPropertiesData
public BodyProperties BodyPropertiesData { get; }
Property Value
CachedWeaponSlot0Entity
public GameEntity CachedWeaponSlot0Entity { get; }
Property Value
CachedWeaponSlot1Entity
public GameEntity CachedWeaponSlot1Entity { get; }
Property Value
CachedWeaponSlot2Entity
public GameEntity CachedWeaponSlot2Entity { get; }
Property Value
CachedWeaponSlot3Entity
public GameEntity CachedWeaponSlot3Entity { get; }
Property Value
CachedWeaponSlot4Entity
public GameEntity CachedWeaponSlot4Entity { get; }
Property Value
CharacterObjectStringIdData
public string CharacterObjectStringIdData { get; }
Property Value
ClothColor1Data
public uint ClothColor1Data { get; }
Property Value
ClothColor2Data
public uint ClothColor2Data { get; }
Property Value
EntityData
public GameEntity EntityData { get; }
Property Value
EquipmentData
public Equipment EquipmentData { get; }
Property Value
FrameData
public MatrixFrame FrameData { get; }
Property Value
HasClippingPlaneData
public bool HasClippingPlaneData { get; }
Property Value
LeftWieldedItemIndexData
public int LeftWieldedItemIndexData { get; }
Property Value
MonsterData
public Monster MonsterData { get; }
Property Value
MountCreationKeyData
public string MountCreationKeyData { get; }
Property Value
PrepareImmediatelyData
public bool PrepareImmediatelyData { get; }
Property Value
RaceData
public int RaceData { get; }
Property Value
RightWieldedItemIndexData
public int RightWieldedItemIndexData { get; }
Property Value
ScaleData
public float ScaleData { get; }
Property Value
SceneData
public Scene SceneData { get; }
Property Value
SkeletonTypeData
public SkeletonType SkeletonTypeData { get; }
Property Value
UseMorphAnimsData
public bool UseMorphAnimsData { get; }
Property Value
UseScaledWeaponsData
public bool UseScaledWeaponsData { get; }
Property Value
UseTesselationData
public bool UseTesselationData { get; }
Property Value
UseTranslucencyData
public bool UseTranslucencyData { get; }
Property Value
Methods
ActionCode(ActionIndexCache)
public AgentVisualsData ActionCode(ActionIndexCache actionCode)
Parameters
actionCodeActionIndexCache
Returns
ActionSet(MBActionSet)
public AgentVisualsData ActionSet(MBActionSet actionSet)
Parameters
actionSetMBActionSet
Returns
AddColorRandomness(bool)
public AgentVisualsData AddColorRandomness(bool addColorRandomness)
Parameters
addColorRandomnessbool
Returns
Banner(Banner)
public AgentVisualsData Banner(Banner banner)
Parameters
bannerBanner
Returns
BodyProperties(BodyProperties)
public AgentVisualsData BodyProperties(BodyProperties bodyProperties)
Parameters
bodyPropertiesBodyProperties
Returns
CachedWeaponEntity(EquipmentIndex, GameEntity)
public AgentVisualsData CachedWeaponEntity(EquipmentIndex slotIndex, GameEntity cachedWeaponEntity)
Parameters
slotIndexEquipmentIndexcachedWeaponEntityGameEntity
Returns
CharacterObjectStringId(string)
public AgentVisualsData CharacterObjectStringId(string characterObjectStringId)
Parameters
characterObjectStringIdstring
Returns
ClothColor1(uint)
public AgentVisualsData ClothColor1(uint clothColor1)
Parameters
clothColor1uint
Returns
ClothColor2(uint)
public AgentVisualsData ClothColor2(uint clothColor2)
Parameters
clothColor2uint
Returns
Entity(GameEntity)
public AgentVisualsData Entity(GameEntity entity)
Parameters
entityGameEntity
Returns
Equipment(Equipment)
public AgentVisualsData Equipment(Equipment equipment)
Parameters
equipmentEquipment
Returns
Frame(MatrixFrame)
public AgentVisualsData Frame(MatrixFrame frame)
Parameters
frameMatrixFrame
Returns
GetCachedWeaponEntity(EquipmentIndex)
public GameEntity GetCachedWeaponEntity(EquipmentIndex slotIndex)
Parameters
slotIndexEquipmentIndex
Returns
HasClippingPlane(bool)
public AgentVisualsData HasClippingPlane(bool hasClippingPlane)
Parameters
hasClippingPlanebool
Returns
LeftWieldedItemIndex(int)
public AgentVisualsData LeftWieldedItemIndex(int leftWieldedItemIndex)
Parameters
leftWieldedItemIndexint
Returns
Monster(Monster)
public AgentVisualsData Monster(Monster monster)
Parameters
monsterMonster
Returns
MountCreationKey(string)
public AgentVisualsData MountCreationKey(string mountCreationKey)
Parameters
mountCreationKeystring
Returns
PrepareImmediately(bool)
public AgentVisualsData PrepareImmediately(bool prepareImmediately)
Parameters
prepareImmediatelybool
Returns
Race(int)
public AgentVisualsData Race(int race)
Parameters
raceint
Returns
RightWieldedItemIndex(int)
public AgentVisualsData RightWieldedItemIndex(int rightWieldedItemIndex)
Parameters
rightWieldedItemIndexint
Returns
Scale(float)
public AgentVisualsData Scale(float scale)
Parameters
scalefloat
Returns
Scene(Scene)
public AgentVisualsData Scene(Scene scene)
Parameters
sceneScene
Returns
SkeletonType(SkeletonType)
public AgentVisualsData SkeletonType(SkeletonType skeletonType)
Parameters
skeletonTypeSkeletonType
Returns
UseMorphAnims(bool)
public AgentVisualsData UseMorphAnims(bool useMorphAnims)
Parameters
useMorphAnimsbool
Returns
UseScaledWeapons(bool)
public AgentVisualsData UseScaledWeapons(bool useScaledWeapons)
Parameters
useScaledWeaponsbool
Returns
UseTesselation(bool)
public AgentVisualsData UseTesselation(bool useTesselation)
Parameters
useTesselationbool
Returns
UseTranslucency(bool)
public AgentVisualsData UseTranslucency(bool useTranslucency)
Parameters
useTranslucencybool
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).