Table of Contents

Class AgentVisualsData

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
public class AgentVisualsData
Inheritance
AgentVisualsData
Inherited Members

Constructors

AgentVisualsData()

public AgentVisualsData()

AgentVisualsData(AgentVisualsData)

public AgentVisualsData(AgentVisualsData agentVisualsData)

Parameters

agentVisualsData AgentVisualsData

Fields

AgentVisuals

public MBAgentVisuals AgentVisuals

Field Value

MBAgentVisuals

Properties

ActionCodeData

public ActionIndexCache ActionCodeData { get; }

Property Value

ActionIndexCache

ActionSetData

public MBActionSet ActionSetData { get; }

Property Value

MBActionSet

AddColorRandomnessData

public bool AddColorRandomnessData { get; }

Property Value

bool

BannerData

public Banner BannerData { get; }

Property Value

Banner

BodyPropertiesData

public BodyProperties BodyPropertiesData { get; }

Property Value

BodyProperties

CachedWeaponSlot0Entity

public GameEntity CachedWeaponSlot0Entity { get; }

Property Value

GameEntity

CachedWeaponSlot1Entity

public GameEntity CachedWeaponSlot1Entity { get; }

Property Value

GameEntity

CachedWeaponSlot2Entity

public GameEntity CachedWeaponSlot2Entity { get; }

Property Value

GameEntity

CachedWeaponSlot3Entity

public GameEntity CachedWeaponSlot3Entity { get; }

Property Value

GameEntity

CachedWeaponSlot4Entity

public GameEntity CachedWeaponSlot4Entity { get; }

Property Value

GameEntity

CharacterObjectStringIdData

public string CharacterObjectStringIdData { get; }

Property Value

string

ClothColor1Data

public uint ClothColor1Data { get; }

Property Value

uint

ClothColor2Data

public uint ClothColor2Data { get; }

Property Value

uint

EntityData

public GameEntity EntityData { get; }

Property Value

GameEntity

EquipmentData

public Equipment EquipmentData { get; }

Property Value

Equipment

FrameData

public MatrixFrame FrameData { get; }

Property Value

MatrixFrame

HasClippingPlaneData

public bool HasClippingPlaneData { get; }

Property Value

bool

LeftWieldedItemIndexData

public int LeftWieldedItemIndexData { get; }

Property Value

int

MonsterData

public Monster MonsterData { get; }

Property Value

Monster

MountCreationKeyData

public string MountCreationKeyData { get; }

Property Value

string

PrepareImmediatelyData

public bool PrepareImmediatelyData { get; }

Property Value

bool

RaceData

public int RaceData { get; }

Property Value

int

RightWieldedItemIndexData

public int RightWieldedItemIndexData { get; }

Property Value

int

ScaleData

public float ScaleData { get; }

Property Value

float

SceneData

public Scene SceneData { get; }

Property Value

Scene

SkeletonTypeData

public SkeletonType SkeletonTypeData { get; }

Property Value

SkeletonType

UseMorphAnimsData

public bool UseMorphAnimsData { get; }

Property Value

bool

UseScaledWeaponsData

public bool UseScaledWeaponsData { get; }

Property Value

bool

UseTesselationData

public bool UseTesselationData { get; }

Property Value

bool

UseTranslucencyData

public bool UseTranslucencyData { get; }

Property Value

bool

Methods

ActionCode(ActionIndexCache)

public AgentVisualsData ActionCode(ActionIndexCache actionCode)

Parameters

actionCode ActionIndexCache

Returns

AgentVisualsData

ActionSet(MBActionSet)

public AgentVisualsData ActionSet(MBActionSet actionSet)

Parameters

actionSet MBActionSet

Returns

AgentVisualsData

AddColorRandomness(bool)

public AgentVisualsData AddColorRandomness(bool addColorRandomness)

Parameters

addColorRandomness bool

Returns

AgentVisualsData

Banner(Banner)

public AgentVisualsData Banner(Banner banner)

Parameters

banner Banner

Returns

AgentVisualsData

BodyProperties(BodyProperties)

public AgentVisualsData BodyProperties(BodyProperties bodyProperties)

Parameters

bodyProperties BodyProperties

Returns

AgentVisualsData

CachedWeaponEntity(EquipmentIndex, GameEntity)

public AgentVisualsData CachedWeaponEntity(EquipmentIndex slotIndex, GameEntity cachedWeaponEntity)

Parameters

slotIndex EquipmentIndex
cachedWeaponEntity GameEntity

Returns

AgentVisualsData

CharacterObjectStringId(string)

public AgentVisualsData CharacterObjectStringId(string characterObjectStringId)

Parameters

characterObjectStringId string

Returns

AgentVisualsData

ClothColor1(uint)

public AgentVisualsData ClothColor1(uint clothColor1)

Parameters

clothColor1 uint

Returns

AgentVisualsData

ClothColor2(uint)

public AgentVisualsData ClothColor2(uint clothColor2)

Parameters

clothColor2 uint

Returns

AgentVisualsData

Entity(GameEntity)

public AgentVisualsData Entity(GameEntity entity)

Parameters

entity GameEntity

Returns

AgentVisualsData

Equipment(Equipment)

public AgentVisualsData Equipment(Equipment equipment)

Parameters

equipment Equipment

Returns

AgentVisualsData

Frame(MatrixFrame)

public AgentVisualsData Frame(MatrixFrame frame)

Parameters

frame MatrixFrame

Returns

AgentVisualsData

GetCachedWeaponEntity(EquipmentIndex)

public GameEntity GetCachedWeaponEntity(EquipmentIndex slotIndex)

Parameters

slotIndex EquipmentIndex

Returns

GameEntity

HasClippingPlane(bool)

public AgentVisualsData HasClippingPlane(bool hasClippingPlane)

Parameters

hasClippingPlane bool

Returns

AgentVisualsData

LeftWieldedItemIndex(int)

public AgentVisualsData LeftWieldedItemIndex(int leftWieldedItemIndex)

Parameters

leftWieldedItemIndex int

Returns

AgentVisualsData

Monster(Monster)

public AgentVisualsData Monster(Monster monster)

Parameters

monster Monster

Returns

AgentVisualsData

MountCreationKey(string)

public AgentVisualsData MountCreationKey(string mountCreationKey)

Parameters

mountCreationKey string

Returns

AgentVisualsData

PrepareImmediately(bool)

public AgentVisualsData PrepareImmediately(bool prepareImmediately)

Parameters

prepareImmediately bool

Returns

AgentVisualsData

Race(int)

public AgentVisualsData Race(int race)

Parameters

race int

Returns

AgentVisualsData

RightWieldedItemIndex(int)

public AgentVisualsData RightWieldedItemIndex(int rightWieldedItemIndex)

Parameters

rightWieldedItemIndex int

Returns

AgentVisualsData

Scale(float)

public AgentVisualsData Scale(float scale)

Parameters

scale float

Returns

AgentVisualsData

Scene(Scene)

public AgentVisualsData Scene(Scene scene)

Parameters

scene Scene

Returns

AgentVisualsData

SkeletonType(SkeletonType)

public AgentVisualsData SkeletonType(SkeletonType skeletonType)

Parameters

skeletonType SkeletonType

Returns

AgentVisualsData

UseMorphAnims(bool)

public AgentVisualsData UseMorphAnims(bool useMorphAnims)

Parameters

useMorphAnims bool

Returns

AgentVisualsData

UseScaledWeapons(bool)

public AgentVisualsData UseScaledWeapons(bool useScaledWeapons)

Parameters

useScaledWeapons bool

Returns

AgentVisualsData

UseTesselation(bool)

public AgentVisualsData UseTesselation(bool useTesselation)

Parameters

useTesselation bool

Returns

AgentVisualsData

UseTranslucency(bool)

public AgentVisualsData UseTranslucency(bool useTranslucency)

Parameters

useTranslucency bool

Returns

AgentVisualsData

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).