Table of Contents

Class GameEntityExtensions

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
public static class GameEntityExtensions
Inheritance
GameEntityExtensions
Inherited Members

Methods

CreateAgentSkeleton(GameEntity, string, bool, MBActionSet, string, Monster)

public static void CreateAgentSkeleton(this GameEntity gameEntity, string skeletonName, bool isHumanoid, MBActionSet actionSet, string monsterUsageSetName, Monster monster)

Parameters

gameEntity GameEntity
skeletonName string
isHumanoid bool
actionSet MBActionSet
monsterUsageSetName string
monster Monster

CreateSimpleSkeleton(GameEntity, string)

public static void CreateSimpleSkeleton(this GameEntity gameEntity, string skeletonName)

Parameters

gameEntity GameEntity
skeletonName string

CreateSkeletonWithActionSet(GameEntity, ref AnimationSystemData)

public static void CreateSkeletonWithActionSet(this GameEntity gameEntity, ref AnimationSystemData animationSystemData)

Parameters

gameEntity GameEntity
animationSystemData AnimationSystemData

FadeIn(GameEntity, bool)

public static void FadeIn(this GameEntity gameEntity, bool resetAlpha = true)

Parameters

gameEntity GameEntity
resetAlpha bool

FadeOut(GameEntity, float, bool)

public static void FadeOut(this GameEntity gameEntity, float interval, bool isRemovingFromScene)

Parameters

gameEntity GameEntity
interval float
isRemovingFromScene bool

HideIfNotFadingOut(GameEntity)

public static void HideIfNotFadingOut(this GameEntity gameEntity)

Parameters

gameEntity GameEntity

Instantiate(Scene, MissionWeapon, bool, bool)

public static GameEntity Instantiate(Scene scene, MissionWeapon weapon, bool showHolsterWithWeapon, bool needBatchedVersion)

Parameters

scene Scene
weapon MissionWeapon
showHolsterWithWeapon bool
needBatchedVersion bool

Returns

GameEntity

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).