Class GameEntityExtensions
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public static class GameEntityExtensions
- Inheritance
-
GameEntityExtensions
- Inherited Members
Methods
CreateAgentSkeleton(GameEntity, string, bool, MBActionSet, string, Monster)
public static void CreateAgentSkeleton(this GameEntity gameEntity, string skeletonName, bool isHumanoid, MBActionSet actionSet, string monsterUsageSetName, Monster monster)
Parameters
gameEntityGameEntityskeletonNamestringisHumanoidboolactionSetMBActionSetmonsterUsageSetNamestringmonsterMonster
CreateSimpleSkeleton(GameEntity, string)
public static void CreateSimpleSkeleton(this GameEntity gameEntity, string skeletonName)
Parameters
gameEntityGameEntityskeletonNamestring
CreateSkeletonWithActionSet(GameEntity, ref AnimationSystemData)
public static void CreateSkeletonWithActionSet(this GameEntity gameEntity, ref AnimationSystemData animationSystemData)
Parameters
gameEntityGameEntityanimationSystemDataAnimationSystemData
FadeIn(GameEntity, bool)
public static void FadeIn(this GameEntity gameEntity, bool resetAlpha = true)
Parameters
gameEntityGameEntityresetAlphabool
FadeOut(GameEntity, float, bool)
public static void FadeOut(this GameEntity gameEntity, float interval, bool isRemovingFromScene)
Parameters
gameEntityGameEntityintervalfloatisRemovingFromScenebool
HideIfNotFadingOut(GameEntity)
public static void HideIfNotFadingOut(this GameEntity gameEntity)
Parameters
gameEntityGameEntity
Instantiate(Scene, MissionWeapon, bool, bool)
public static GameEntity Instantiate(Scene scene, MissionWeapon weapon, bool showHolsterWithWeapon, bool needBatchedVersion)
Parameters
sceneSceneweaponMissionWeaponshowHolsterWithWeaponboolneedBatchedVersionbool
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).