Class GameEntityExtensions
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public static class GameEntityExtensions
- Inheritance
-
GameEntityExtensions
- Inherited Members
Methods
CreateAgentSkeleton(GameEntity, string, bool, MBActionSet, string, Monster)
public static void CreateAgentSkeleton(this GameEntity gameEntity, string skeletonName, bool isHumanoid, MBActionSet actionSet, string monsterUsageSetName, Monster monster)
Parameters
gameEntity
GameEntityskeletonName
stringisHumanoid
boolactionSet
MBActionSetmonsterUsageSetName
stringmonster
Monster
CreateSimpleSkeleton(GameEntity, string)
public static void CreateSimpleSkeleton(this GameEntity gameEntity, string skeletonName)
Parameters
gameEntity
GameEntityskeletonName
string
CreateSkeletonWithActionSet(GameEntity, ref AnimationSystemData)
public static void CreateSkeletonWithActionSet(this GameEntity gameEntity, ref AnimationSystemData animationSystemData)
Parameters
gameEntity
GameEntityanimationSystemData
AnimationSystemData
FadeIn(GameEntity, bool)
public static void FadeIn(this GameEntity gameEntity, bool resetAlpha = true)
Parameters
gameEntity
GameEntityresetAlpha
bool
FadeOut(GameEntity, float, bool)
public static void FadeOut(this GameEntity gameEntity, float interval, bool isRemovingFromScene)
Parameters
gameEntity
GameEntityinterval
floatisRemovingFromScene
bool
HideIfNotFadingOut(GameEntity)
public static void HideIfNotFadingOut(this GameEntity gameEntity)
Parameters
gameEntity
GameEntity
Instantiate(Scene, MissionWeapon, bool, bool)
public static GameEntity Instantiate(Scene scene, MissionWeapon weapon, bool showHolsterWithWeapon, bool needBatchedVersion)
Parameters
scene
Sceneweapon
MissionWeaponshowHolsterWithWeapon
boolneedBatchedVersion
bool
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).