Table of Contents

Class MissionGameModels

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
public sealed class MissionGameModels : GameModelsManager
Inheritance
MissionGameModels
Inherited Members

Constructors

MissionGameModels(IEnumerable<GameModel>)

public MissionGameModels(IEnumerable<GameModel> inputComponents)

Parameters

inputComponents IEnumerable<GameModel>

Properties

AgentApplyDamageModel

public AgentApplyDamageModel AgentApplyDamageModel { get; }

Property Value

AgentApplyDamageModel

AgentDecideKilledOrUnconsciousModel

public AgentDecideKilledOrUnconsciousModel AgentDecideKilledOrUnconsciousModel { get; }

Property Value

AgentDecideKilledOrUnconsciousModel

AgentStatCalculateModel

public AgentStatCalculateModel AgentStatCalculateModel { get; }

Property Value

AgentStatCalculateModel

ApplyWeatherEffectsModel

public ApplyWeatherEffectsModel ApplyWeatherEffectsModel { get; }

Property Value

ApplyWeatherEffectsModel

AutoBlockModel

public AutoBlockModel AutoBlockModel { get; }

Property Value

AutoBlockModel

BattleBannerBearersModel

public BattleBannerBearersModel BattleBannerBearersModel { get; }

Property Value

BattleBannerBearersModel

BattleInitializationModel

public BattleInitializationModel BattleInitializationModel { get; }

Property Value

BattleInitializationModel

BattleMoraleModel

public BattleMoraleModel BattleMoraleModel { get; }

Property Value

BattleMoraleModel

BattleSpawnModel

public BattleSpawnModel BattleSpawnModel { get; }

Property Value

BattleSpawnModel

Current

public static MissionGameModels Current { get; }

Property Value

MissionGameModels

DamageParticleModel

public DamageParticleModel DamageParticleModel { get; }

Property Value

DamageParticleModel

FormationArrangementsModel

public FormationArrangementModel FormationArrangementsModel { get; }

Property Value

FormationArrangementModel

ItemPickupModel

public ItemPickupModel ItemPickupModel { get; }

Property Value

ItemPickupModel

MissionDifficultyModel

public MissionDifficultyModel MissionDifficultyModel { get; }

Property Value

MissionDifficultyModel

StrikeMagnitudeModel

public StrikeMagnitudeCalculationModel StrikeMagnitudeModel { get; }

Property Value

StrikeMagnitudeCalculationModel

Methods

Clear()

public static void Clear()

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).