Class MissionGameModels
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public sealed class MissionGameModels : GameModelsManager
- Inheritance
-
MissionGameModels
- Inherited Members
Constructors
MissionGameModels(IEnumerable<GameModel>)
public MissionGameModels(IEnumerable<GameModel> inputComponents)
Parameters
inputComponents
IEnumerable<GameModel>
Properties
AgentApplyDamageModel
public AgentApplyDamageModel AgentApplyDamageModel { get; }
Property Value
AgentDecideKilledOrUnconsciousModel
public AgentDecideKilledOrUnconsciousModel AgentDecideKilledOrUnconsciousModel { get; }
Property Value
AgentStatCalculateModel
public AgentStatCalculateModel AgentStatCalculateModel { get; }
Property Value
ApplyWeatherEffectsModel
public ApplyWeatherEffectsModel ApplyWeatherEffectsModel { get; }
Property Value
AutoBlockModel
public AutoBlockModel AutoBlockModel { get; }
Property Value
BattleBannerBearersModel
public BattleBannerBearersModel BattleBannerBearersModel { get; }
Property Value
BattleInitializationModel
public BattleInitializationModel BattleInitializationModel { get; }
Property Value
BattleMoraleModel
public BattleMoraleModel BattleMoraleModel { get; }
Property Value
BattleSpawnModel
public BattleSpawnModel BattleSpawnModel { get; }
Property Value
Current
public static MissionGameModels Current { get; }
Property Value
DamageParticleModel
public DamageParticleModel DamageParticleModel { get; }
Property Value
FormationArrangementsModel
public FormationArrangementModel FormationArrangementsModel { get; }
Property Value
ItemPickupModel
public ItemPickupModel ItemPickupModel { get; }
Property Value
MissionDifficultyModel
public MissionDifficultyModel MissionDifficultyModel { get; }
Property Value
StrikeMagnitudeModel
public StrikeMagnitudeCalculationModel StrikeMagnitudeModel { get; }
Property Value
Methods
Clear()
public static void Clear()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).