Class CampaignEventReceiver
- Namespace
- TaleWorlds.CampaignSystem
- Assembly
- TaleWorlds.CampaignSystem.dll
public abstract class CampaignEventReceiver
- Inheritance
-
CampaignEventReceiver
- Derived
- Inherited Members
Constructors
CampaignEventReceiver()
protected CampaignEventReceiver()
Methods
AfterGameMenuOpened(MenuCallbackArgs)
public virtual void AfterGameMenuOpened(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
AiHourlyTick(MobileParty, PartyThinkParams)
public virtual void AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams)
Parameters
party
MobilePartypartyThinkParams
PartyThinkParams
BeforeGameMenuOpened(MenuCallbackArgs)
public virtual void BeforeGameMenuOpened(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
BeforeMissionOpened()
public virtual void BeforeMissionOpened()
CanBeGovernorOrHavePartyRole(Hero, ref bool)
public virtual void CanBeGovernorOrHavePartyRole(Hero hero, ref bool result)
Parameters
CanHaveQuestsOrIssues(Hero, ref bool)
public virtual void CanHaveQuestsOrIssues(Hero hero, ref bool result)
Parameters
CanHeroBecomePrisoner(Hero, ref bool)
public virtual void CanHeroBecomePrisoner(Hero hero, ref bool result)
Parameters
CanHeroDie(Hero, KillCharacterActionDetail, ref bool)
public virtual void CanHeroDie(Hero hero, KillCharacterAction.KillCharacterActionDetail causeOfDeath, ref bool result)
Parameters
hero
HerocauseOfDeath
KillCharacterAction.KillCharacterActionDetailresult
bool
CanHeroEquipmentBeChanged(Hero, ref bool)
public virtual void CanHeroEquipmentBeChanged(Hero hero, ref bool result)
Parameters
CanHeroLeadParty(Hero, ref bool)
public virtual void CanHeroLeadParty(Hero hero, ref bool result)
Parameters
CanHeroMarry(Hero, ref bool)
public virtual void CanHeroMarry(Hero hero, ref bool result)
Parameters
CanKingdomBeDiscontinued(Kingdom, ref bool)
public virtual void CanKingdomBeDiscontinued(Kingdom kingdom, ref bool result)
Parameters
CanMoveToSettlement(Hero, ref bool)
public virtual void CanMoveToSettlement(Hero hero, ref bool result)
Parameters
CollectAvailableTutorials(ref List<CampaignTutorial>)
public virtual void CollectAvailableTutorials(ref List<CampaignTutorial> tutorials)
Parameters
tutorials
List<CampaignTutorial>
CollectLoots(MapEvent, PartyBase, Dictionary<PartyBase, ItemRoster>, ItemRoster, MBList<TroopRosterElement>, float)
public virtual void CollectLoots(MapEvent mapEvent, PartyBase party, Dictionary<PartyBase, ItemRoster> loot, ItemRoster gainedLoot, MBList<TroopRosterElement> lootedCasualties, float lootAmount)
Parameters
mapEvent
MapEventparty
PartyBaseloot
Dictionary<PartyBase, ItemRoster>gainedLoot
ItemRosterlootedCasualties
MBList<TroopRosterElement>lootAmount
float
CraftingPartUnlocked(CraftingPiece)
public virtual void CraftingPartUnlocked(CraftingPiece craftingPiece)
Parameters
craftingPiece
CraftingPiece
DailyTick()
public virtual void DailyTick()
DailyTickClan(Clan)
public virtual void DailyTickClan(Clan clan)
Parameters
clan
Clan
DailyTickHero(Hero)
public virtual void DailyTickHero(Hero hero)
Parameters
hero
Hero
DailyTickParty(MobileParty)
public virtual void DailyTickParty(MobileParty mobileParty)
Parameters
mobileParty
MobileParty
DailyTickSettlement(Settlement)
public virtual void DailyTickSettlement(Settlement settlement)
Parameters
settlement
Settlement
DailyTickTown(Town)
public virtual void DailyTickTown(Town town)
Parameters
town
Town
ForceSuppliesCompleted(BattleSideEnum, ForceSuppliesEventComponent)
public virtual void ForceSuppliesCompleted(BattleSideEnum winnerSide, ForceSuppliesEventComponent forceSuppliesEvent)
Parameters
winnerSide
BattleSideEnumforceSuppliesEvent
ForceSuppliesEventComponent
ForceVolunteersCompleted(BattleSideEnum, ForceVolunteersEventComponent)
public virtual void ForceVolunteersCompleted(BattleSideEnum winnerSide, ForceVolunteersEventComponent forceVolunteersEvent)
Parameters
winnerSide
BattleSideEnumforceVolunteersEvent
ForceVolunteersEventComponent
HourlyTick()
public virtual void HourlyTick()
HourlyTickClan(Clan)
public virtual void HourlyTickClan(Clan clan)
Parameters
clan
Clan
HourlyTickParty(MobileParty)
public virtual void HourlyTickParty(MobileParty mobileParty)
Parameters
mobileParty
MobileParty
HourlyTickSettlement(Settlement)
public virtual void HourlyTickSettlement(Settlement settlement)
Parameters
settlement
Settlement
LocationCharactersAreReadyToSpawn(Dictionary<string, int>)
public virtual void LocationCharactersAreReadyToSpawn(Dictionary<string, int> unusedUsablePointCount)
Parameters
unusedUsablePointCount
Dictionary<string, int>
LocationCharactersSimulated()
public virtual void LocationCharactersSimulated()
MissionTick(float)
public virtual void MissionTick(float dt)
Parameters
dt
float
OnAfterMissionStarted(IMission)
public virtual void OnAfterMissionStarted(IMission iMission)
Parameters
iMission
IMission
OnAfterSessionStart(CampaignGameStarter)
public virtual void OnAfterSessionStart(CampaignGameStarter campaignGameStarter)
Parameters
campaignGameStarter
CampaignGameStarter
OnAfterSettlementEntered(MobileParty, Settlement, Hero)
public virtual void OnAfterSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
Parameters
party
MobilePartysettlement
Settlementhero
Hero
OnAgentJoinedConversation(IAgent)
public virtual void OnAgentJoinedConversation(IAgent agent)
Parameters
agent
IAgent
OnAlleyClearedByPlayer(Alley)
public virtual void OnAlleyClearedByPlayer(Alley alley)
Parameters
alley
Alley
OnAlleyOccupiedByPlayer(Alley, TroopRoster)
public virtual void OnAlleyOccupiedByPlayer(Alley alley, TroopRoster troops)
Parameters
alley
Alleytroops
TroopRoster
OnAlleyOwnerChanged(Alley, Hero, Hero)
public virtual void OnAlleyOwnerChanged(Alley alley, Hero newOwner, Hero oldOwner)
Parameters
OnArmyCreated(Army)
public virtual void OnArmyCreated(Army army)
Parameters
army
Army
OnArmyDispersed(Army, ArmyDispersionReason, bool)
public virtual void OnArmyDispersed(Army army, Army.ArmyDispersionReason reason, bool isPlayersArmy)
Parameters
army
Armyreason
Army.ArmyDispersionReasonisPlayersArmy
bool
OnArmyGathered(Army, Settlement)
public virtual void OnArmyGathered(Army army, Settlement gatheringSettlement)
Parameters
army
ArmygatheringSettlement
Settlement
OnArmyLeaderThink(Hero, ArmyLeaderThinkReason)
public virtual void OnArmyLeaderThink(Hero hero, Army.ArmyLeaderThinkReason reason)
Parameters
hero
Heroreason
Army.ArmyLeaderThinkReason
OnArmyOverlaySetDirty()
public virtual void OnArmyOverlaySetDirty()
OnBanditPartyRecruited(MobileParty)
public virtual void OnBanditPartyRecruited(MobileParty banditParty)
Parameters
banditParty
MobileParty
OnBarterAccepted(Hero, Hero, List<Barterable>)
public virtual void OnBarterAccepted(Hero offererHero, Hero otherHero, List<Barterable> barters)
Parameters
offererHero
HerootherHero
Herobarters
List<Barterable>
OnBarterCanceled(Hero, Hero, List<Barterable>)
public virtual void OnBarterCanceled(Hero offererHero, Hero otherHero, List<Barterable> barters)
Parameters
offererHero
HerootherHero
Herobarters
List<Barterable>
OnBarterablesRequested(BarterData)
public virtual void OnBarterablesRequested(BarterData args)
Parameters
args
BarterData
OnBeforeHeroKilled(Hero, Hero, KillCharacterActionDetail, bool)
public virtual void OnBeforeHeroKilled(Hero victim, Hero killer, KillCharacterAction.KillCharacterActionDetail detail, bool showNotification = true)
Parameters
victim
Herokiller
Herodetail
KillCharacterAction.KillCharacterActionDetailshowNotification
bool
OnBeforeMainCharacterDied(Hero, Hero, KillCharacterActionDetail, bool)
public virtual void OnBeforeMainCharacterDied(Hero victim, Hero killer, KillCharacterAction.KillCharacterActionDetail detail, bool showNotification = true)
Parameters
victim
Herokiller
Herodetail
KillCharacterAction.KillCharacterActionDetailshowNotification
bool
OnBeforePlayerCharacterChanged(Hero, Hero)
public virtual void OnBeforePlayerCharacterChanged(Hero oldPlayer, Hero newPlayer)
Parameters
OnBeforeSave()
public virtual void OnBeforeSave()
OnBuildingLevelChanged(Town, Building, int)
public virtual void OnBuildingLevelChanged(Town town, Building building, int levelChange)
Parameters
OnCaravanTransactionCompleted(MobileParty, Town, List<(EquipmentElement, int)>)
public virtual void OnCaravanTransactionCompleted(MobileParty caravanParty, Town town, List<(EquipmentElement, int)> itemRosterElements)
Parameters
caravanParty
MobilePartytown
TownitemRosterElements
List<(EquipmentElement, int)>
OnCharacterBecameFugitive(Hero)
public virtual void OnCharacterBecameFugitive(Hero hero)
Parameters
hero
Hero
OnCharacterCreationIsOver()
public virtual void OnCharacterCreationIsOver()
OnCharacterDefeated(Hero, Hero)
public virtual void OnCharacterDefeated(Hero winner, Hero loser)
Parameters
OnCharacterPortraitPopUpClosed()
public virtual void OnCharacterPortraitPopUpClosed()
OnCharacterPortraitPopUpOpened(CharacterObject)
public virtual void OnCharacterPortraitPopUpOpened(CharacterObject character)
Parameters
character
CharacterObject
OnCheckForIssue(Hero)
public virtual void OnCheckForIssue(Hero hero)
Parameters
hero
Hero
OnChildConceived(Hero)
public virtual void OnChildConceived(Hero mother)
Parameters
mother
Hero
OnChildEducationCompleted(Hero, int)
public virtual void OnChildEducationCompleted(Hero hero, int age)
Parameters
OnClanChangedKingdom(Clan, Kingdom, Kingdom, ChangeKingdomActionDetail, bool)
public virtual void OnClanChangedKingdom(Clan clan, Kingdom oldKingdom, Kingdom newKingdom, ChangeKingdomAction.ChangeKingdomActionDetail actionDetail, bool showNotification = true)
Parameters
clan
ClanoldKingdom
KingdomnewKingdom
KingdomactionDetail
ChangeKingdomAction.ChangeKingdomActionDetailshowNotification
bool
OnClanDestroyed(Clan)
public virtual void OnClanDestroyed(Clan destroyedClan)
Parameters
destroyedClan
Clan
OnClanInfluenceChanged(Clan, float)
public virtual void OnClanInfluenceChanged(Clan clan, float change)
Parameters
OnClanLeaderChanged(Hero, Hero)
public virtual void OnClanLeaderChanged(Hero oldLeader, Hero newLeader)
Parameters
OnClanTierChanged(Clan, bool)
public virtual void OnClanTierChanged(Clan clan, bool shouldNotify = true)
Parameters
OnCommonAreaStateChanged(Alley, AreaState, AreaState)
public virtual void OnCommonAreaStateChanged(Alley alley, Alley.AreaState oldState, Alley.AreaState newState)
Parameters
OnCompanionClanCreated(Clan)
public virtual void OnCompanionClanCreated(Clan clan)
Parameters
clan
Clan
OnCompanionRemoved(Hero, RemoveCompanionDetail)
public virtual void OnCompanionRemoved(Hero companion, RemoveCompanionAction.RemoveCompanionDetail detail)
Parameters
companion
Herodetail
RemoveCompanionAction.RemoveCompanionDetail
OnConfigChanged()
public virtual void OnConfigChanged()
OnConversationEnded(IEnumerable<CharacterObject>)
public virtual void OnConversationEnded(IEnumerable<CharacterObject> characters)
Parameters
characters
IEnumerable<CharacterObject>
OnCraftingOrderCompleted(Town, CraftingOrder, ItemObject, Hero)
public virtual void OnCraftingOrderCompleted(Town town, CraftingOrder craftingOrder, ItemObject craftedItem, Hero completerHero)
Parameters
town
TowncraftingOrder
CraftingOrdercraftedItem
ItemObjectcompleterHero
Hero
OnCrimeRatingChanged(IFaction, float)
public virtual void OnCrimeRatingChanged(IFaction kingdom, float deltaCrimeAmount)
Parameters
OnEquipmentSmeltedByHero(Hero, EquipmentElement)
public virtual void OnEquipmentSmeltedByHero(Hero hero, EquipmentElement equipmentElement)
Parameters
hero
HeroequipmentElement
EquipmentElement
OnGameEarlyLoaded(CampaignGameStarter)
public virtual void OnGameEarlyLoaded(CampaignGameStarter campaignGameStarter)
Parameters
campaignGameStarter
CampaignGameStarter
OnGameLoadFinished()
public virtual void OnGameLoadFinished()
OnGameLoaded(CampaignGameStarter)
public virtual void OnGameLoaded(CampaignGameStarter campaignGameStarter)
Parameters
campaignGameStarter
CampaignGameStarter
OnGameMenuOpened(MenuCallbackArgs)
public virtual void OnGameMenuOpened(MenuCallbackArgs args)
Parameters
args
MenuCallbackArgs
OnGameMenuOptionSelected(GameMenuOption)
public virtual void OnGameMenuOptionSelected(GameMenuOption gameMenuOption)
Parameters
gameMenuOption
GameMenuOption
OnGameOver()
public virtual void OnGameOver()
OnGivenBirth(Hero, List<Hero>, int)
public virtual void OnGivenBirth(Hero mother, List<Hero> aliveChildren, int stillbornCount)
Parameters
OnGovernorChanged(Town, Hero, Hero)
public virtual void OnGovernorChanged(Town fortification, Hero oldGovernor, Hero newGovernor)
Parameters
OnHeroChangedClan(Hero, Clan)
public virtual void OnHeroChangedClan(Hero hero, Clan oldClan)
Parameters
OnHeroCombatHit(CharacterObject, CharacterObject, PartyBase, WeaponComponentData, bool, int)
public virtual void OnHeroCombatHit(CharacterObject attackerTroop, CharacterObject attackedTroop, PartyBase party, WeaponComponentData usedWeapon, bool isFatal, int xp)
Parameters
attackerTroop
CharacterObjectattackedTroop
CharacterObjectparty
PartyBaseusedWeapon
WeaponComponentDataisFatal
boolxp
int
OnHeroComesOfAge(Hero)
public virtual void OnHeroComesOfAge(Hero hero)
Parameters
hero
Hero
OnHeroCreated(Hero, bool)
public virtual void OnHeroCreated(Hero hero, bool isBornNaturally = false)
Parameters
OnHeroGainedSkill(Hero, SkillObject, int, bool)
public virtual void OnHeroGainedSkill(Hero hero, SkillObject skill, int change = 1, bool shouldNotify = true)
Parameters
hero
Heroskill
SkillObjectchange
intshouldNotify
bool
OnHeroGetsBusy(Hero, HeroGetsBusyReasons)
public virtual void OnHeroGetsBusy(Hero hero, HeroGetsBusyReasons heroGetsBusyReason)
Parameters
hero
HeroheroGetsBusyReason
HeroGetsBusyReasons
OnHeroGrowsOutOfInfancy(Hero)
public virtual void OnHeroGrowsOutOfInfancy(Hero hero)
Parameters
hero
Hero
OnHeroJoinedParty(Hero, MobileParty)
public virtual void OnHeroJoinedParty(Hero hero, MobileParty mobileParty)
Parameters
hero
HeromobileParty
MobileParty
OnHeroKilled(Hero, Hero, KillCharacterActionDetail, bool)
public virtual void OnHeroKilled(Hero victim, Hero killer, KillCharacterAction.KillCharacterActionDetail detail, bool showNotification = true)
Parameters
victim
Herokiller
Herodetail
KillCharacterAction.KillCharacterActionDetailshowNotification
bool
OnHeroLevelledUp(Hero, bool)
public virtual void OnHeroLevelledUp(Hero hero, bool shouldNotify = true)
Parameters
OnHeroOccupationChanged(Hero, Occupation)
public virtual void OnHeroOccupationChanged(Hero hero, Occupation oldOccupation)
Parameters
hero
HerooldOccupation
Occupation
OnHeroOrPartyGaveItem((Hero, PartyBase), (Hero, PartyBase), ItemRosterElement, bool)
public virtual void OnHeroOrPartyGaveItem((Hero, PartyBase) giver, (Hero, PartyBase) receiver, ItemRosterElement itemRosterElement, bool showNotification)
Parameters
giver
(Hero, PartyBase)receiver
(Hero, PartyBase)itemRosterElement
ItemRosterElementshowNotification
bool
OnHeroOrPartyTradedGold((Hero, PartyBase), (Hero, PartyBase), (int, string), bool)
public virtual void OnHeroOrPartyTradedGold((Hero, PartyBase) giver, (Hero, PartyBase) recipient, (int, string) goldAmount, bool showNotification)
Parameters
OnHeroPrisonerReleased(Hero, PartyBase, IFaction, EndCaptivityDetail)
public virtual void OnHeroPrisonerReleased(Hero prisoner, PartyBase party, IFaction capturerFaction, EndCaptivityDetail detail)
Parameters
prisoner
Heroparty
PartyBasecapturerFaction
IFactiondetail
EndCaptivityDetail
OnHeroPrisonerTaken(PartyBase, Hero)
public virtual void OnHeroPrisonerTaken(PartyBase capturer, Hero prisoner)
Parameters
OnHeroReachesTeenAge(Hero)
public virtual void OnHeroReachesTeenAge(Hero hero)
Parameters
hero
Hero
OnHeroRelationChanged(Hero, Hero, int, bool, ChangeRelationDetail, Hero, Hero)
public virtual void OnHeroRelationChanged(Hero effectiveHero, Hero effectiveHeroGainedRelationWith, int relationChange, bool showNotification, ChangeRelationAction.ChangeRelationDetail detail, Hero originalHero, Hero originalGainedRelationWith)
Parameters
effectiveHero
HeroeffectiveHeroGainedRelationWith
HerorelationChange
intshowNotification
booldetail
ChangeRelationAction.ChangeRelationDetailoriginalHero
HerooriginalGainedRelationWith
Hero
OnHeroSharedFoodWithAnother(Hero, Hero, float)
public virtual void OnHeroSharedFoodWithAnother(Hero supporterHero, Hero supportedHero, float influence)
Parameters
OnHeroTeleportationRequested(Hero, Settlement, MobileParty, TeleportationDetail)
public virtual void OnHeroTeleportationRequested(Hero hero, Settlement targetSettlement, MobileParty targetParty, TeleportHeroAction.TeleportationDetail detail)
Parameters
hero
HerotargetSettlement
SettlementtargetParty
MobilePartydetail
TeleportHeroAction.TeleportationDetail
OnHeroUnregistered(Hero)
public virtual void OnHeroUnregistered(Hero hero)
Parameters
hero
Hero
OnHeroWounded(Hero)
public virtual void OnHeroWounded(Hero woundedHero)
Parameters
woundedHero
Hero
OnHeroesMarried(Hero, Hero, bool)
public virtual void OnHeroesMarried(Hero hero1, Hero hero2, bool showNotification = true)
Parameters
OnHideoutBattleCompleted(BattleSideEnum, HideoutEventComponent)
public virtual void OnHideoutBattleCompleted(BattleSideEnum winnerSide, HideoutEventComponent hideoutEventComponent)
Parameters
winnerSide
BattleSideEnumhideoutEventComponent
HideoutEventComponent
OnHideoutDeactivated(Settlement)
public virtual void OnHideoutDeactivated(Settlement hideout)
Parameters
hideout
Settlement
OnHideoutSpotted(PartyBase, PartyBase)
public virtual void OnHideoutSpotted(PartyBase party, PartyBase hideoutParty)
Parameters
OnIssueLogAdded(IssueBase, bool)
public virtual void OnIssueLogAdded(IssueBase issue, bool hideInformation)
Parameters
OnIssueOwnerChanged(IssueBase, Hero)
public virtual void OnIssueOwnerChanged(IssueBase issue, Hero oldOwner)
Parameters
OnIssueUpdated(IssueBase, IssueUpdateDetails, Hero)
public virtual void OnIssueUpdated(IssueBase issue, IssueBase.IssueUpdateDetails details, Hero issueSolver)
Parameters
issue
IssueBasedetails
IssueBase.IssueUpdateDetailsissueSolver
Hero
OnItemConsumed(ItemObject, Settlement, int)
public virtual void OnItemConsumed(ItemObject itemObject, Settlement settlement, int count)
Parameters
itemObject
ItemObjectsettlement
Settlementcount
int
OnItemProduced(ItemObject, Settlement, int)
public virtual void OnItemProduced(ItemObject itemObject, Settlement settlement, int count)
Parameters
itemObject
ItemObjectsettlement
Settlementcount
int
OnItemSold(PartyBase, PartyBase, ItemRosterElement, int, Settlement)
public virtual void OnItemSold(PartyBase receiverParty, PartyBase payerParty, ItemRosterElement itemRosterElement, int number, Settlement currentSettlement)
Parameters
receiverParty
PartyBasepayerParty
PartyBaseitemRosterElement
ItemRosterElementnumber
intcurrentSettlement
Settlement
OnItemsDiscardedByPlayer(ItemRoster)
public virtual void OnItemsDiscardedByPlayer(ItemRoster roster)
Parameters
roster
ItemRoster
OnItemsLooted(MobileParty, ItemRoster)
public virtual void OnItemsLooted(MobileParty mobileParty, ItemRoster items)
Parameters
mobileParty
MobilePartyitems
ItemRoster
OnItemsRefined(Hero, RefiningFormula)
public virtual void OnItemsRefined(Hero hero, Crafting.RefiningFormula refineFormula)
Parameters
hero
HerorefineFormula
Crafting.RefiningFormula
OnKingdomCreated(Kingdom)
public virtual void OnKingdomCreated(Kingdom createdKingdom)
Parameters
createdKingdom
Kingdom
OnKingdomDecisionAdded(KingdomDecision, bool)
public virtual void OnKingdomDecisionAdded(KingdomDecision decision, bool isPlayerInvolved)
Parameters
decision
KingdomDecisionisPlayerInvolved
bool
OnKingdomDecisionCancelled(KingdomDecision, bool)
public virtual void OnKingdomDecisionCancelled(KingdomDecision decision, bool isPlayerInvolved)
Parameters
decision
KingdomDecisionisPlayerInvolved
bool
OnKingdomDecisionConcluded(KingdomDecision, DecisionOutcome, bool)
public virtual void OnKingdomDecisionConcluded(KingdomDecision decision, DecisionOutcome chosenOutcome, bool isPlayerInvolved)
Parameters
decision
KingdomDecisionchosenOutcome
DecisionOutcomeisPlayerInvolved
bool
OnKingdomDestroyed(Kingdom)
public virtual void OnKingdomDestroyed(Kingdom kingdom)
Parameters
kingdom
Kingdom
OnLootDistributedToParty(MapEvent, PartyBase, Dictionary<PartyBase, ItemRoster>)
public virtual void OnLootDistributedToParty(MapEvent mapEvent, PartyBase party, Dictionary<PartyBase, ItemRoster> loot)
Parameters
mapEvent
MapEventparty
PartyBaseloot
Dictionary<PartyBase, ItemRoster>
OnMainPartyPrisonerRecruited(FlattenedTroopRoster)
public virtual void OnMainPartyPrisonerRecruited(FlattenedTroopRoster roster)
Parameters
roster
FlattenedTroopRoster
OnMainPartyStarving()
public virtual void OnMainPartyStarving()
OnMakePeace(IFaction, IFaction, MakePeaceDetail)
public virtual void OnMakePeace(IFaction side1Faction, IFaction side2Faction, MakePeaceAction.MakePeaceDetail detail)
Parameters
side1Faction
IFactionside2Faction
IFactiondetail
MakePeaceAction.MakePeaceDetail
OnMapEventContinuityNeedsUpdate(IFaction)
public virtual void OnMapEventContinuityNeedsUpdate(IFaction faction)
Parameters
faction
IFaction
OnMapEventEnded(MapEvent)
public virtual void OnMapEventEnded(MapEvent mapEvent)
Parameters
mapEvent
MapEvent
OnMapEventStarted(MapEvent, PartyBase, PartyBase)
public virtual void OnMapEventStarted(MapEvent mapEvent, PartyBase attackerParty, PartyBase defenderParty)
Parameters
OnMarriageOfferCanceled(Hero, Hero)
public virtual void OnMarriageOfferCanceled(Hero suitor, Hero maiden)
Parameters
OnMarriageOfferedToPlayer(Hero, Hero)
public virtual void OnMarriageOfferedToPlayer(Hero suitor, Hero maiden)
Parameters
OnMercenaryNumberChangedInTown(Town, int, int)
public virtual void OnMercenaryNumberChangedInTown(Town town, int oldNumber, int newNumber)
Parameters
OnMercenaryTroopChangedInTown(Town, CharacterObject, CharacterObject)
public virtual void OnMercenaryTroopChangedInTown(Town town, CharacterObject oldTroopType, CharacterObject newTroopType)
Parameters
town
TownoldTroopType
CharacterObjectnewTroopType
CharacterObject
OnMissionEnded(IMission)
public virtual void OnMissionEnded(IMission mission)
Parameters
mission
IMission
OnMissionStarted(IMission)
public virtual void OnMissionStarted(IMission mission)
Parameters
mission
IMission
OnMobilePartyCreated(MobileParty)
public virtual void OnMobilePartyCreated(MobileParty party)
Parameters
party
MobileParty
OnMobilePartyDestroyed(MobileParty, PartyBase)
public virtual void OnMobilePartyDestroyed(MobileParty mobileParty, PartyBase destroyerParty)
Parameters
mobileParty
MobilePartydestroyerParty
PartyBase
OnMobilePartyQuestStatusChanged(MobileParty, bool)
public virtual void OnMobilePartyQuestStatusChanged(MobileParty party, bool isUsedByQuest)
Parameters
party
MobilePartyisUsedByQuest
bool
OnNearbyPartyAddedToPlayerMapEvent(MobileParty)
public virtual void OnNearbyPartyAddedToPlayerMapEvent(MobileParty mobileParty)
Parameters
mobileParty
MobileParty
OnNewCompanionAdded(Hero)
public virtual void OnNewCompanionAdded(Hero newCompanion)
Parameters
newCompanion
Hero
OnNewGameCreated(CampaignGameStarter)
public virtual void OnNewGameCreated(CampaignGameStarter campaignGameStarter)
Parameters
campaignGameStarter
CampaignGameStarter
OnNewIssueCreated(IssueBase)
public virtual void OnNewIssueCreated(IssueBase issue)
Parameters
issue
IssueBase
OnNewItemCrafted(ItemObject)
public virtual void OnNewItemCrafted(ItemObject itemObject)
Parameters
itemObject
ItemObject
OnNewItemCrafted(ItemObject, ItemModifier, bool)
public virtual void OnNewItemCrafted(ItemObject itemObject, ItemModifier overriddenItemModifier, bool isCraftingOrderItem)
Parameters
itemObject
ItemObjectoverriddenItemModifier
ItemModifierisCraftingOrderItem
bool
OnPartyAttachedAnotherParty(MobileParty)
public virtual void OnPartyAttachedAnotherParty(MobileParty mobileParty)
Parameters
mobileParty
MobileParty
OnPartyConsumedFood(MobileParty)
public virtual void OnPartyConsumedFood(MobileParty party)
Parameters
party
MobileParty
OnPartyDisbandCanceled(MobileParty)
public virtual void OnPartyDisbandCanceled(MobileParty disbandParty)
Parameters
disbandParty
MobileParty
OnPartyDisbandStarted(MobileParty)
public virtual void OnPartyDisbandStarted(MobileParty disbandParty)
Parameters
disbandParty
MobileParty
OnPartyDisbanded(MobileParty, Settlement)
public virtual void OnPartyDisbanded(MobileParty disbandParty, Settlement relatedSettlement)
Parameters
disbandParty
MobilePartyrelatedSettlement
Settlement
OnPartyJoinedArmy(MobileParty)
public virtual void OnPartyJoinedArmy(MobileParty mobileParty)
Parameters
mobileParty
MobileParty
OnPartyLeaderChangeOfferCanceled(MobileParty)
public virtual void OnPartyLeaderChangeOfferCanceled(MobileParty party)
Parameters
party
MobileParty
OnPartyRemoved(PartyBase)
public virtual void OnPartyRemoved(PartyBase party)
Parameters
party
PartyBase
OnPartyRemovedFromArmy(MobileParty)
public virtual void OnPartyRemovedFromArmy(MobileParty mobileParty)
Parameters
mobileParty
MobileParty
OnPartySizeChanged(PartyBase)
public virtual void OnPartySizeChanged(PartyBase party)
Parameters
party
PartyBase
OnPartyVisibilityChanged(PartyBase)
public virtual void OnPartyVisibilityChanged(PartyBase party)
Parameters
party
PartyBase
OnPeaceOfferCancelled(IFaction)
public virtual void OnPeaceOfferCancelled(IFaction opponentFaction)
Parameters
opponentFaction
IFaction
OnPeaceOfferedToPlayer(IFaction, int)
public virtual void OnPeaceOfferedToPlayer(IFaction opponentFaction, int tributeAmount)
Parameters
OnPerkOpened(Hero, PerkObject)
public virtual void OnPerkOpened(Hero hero, PerkObject perk)
Parameters
hero
Heroperk
PerkObject
OnPersuasionProgressCommitted(Tuple<PersuasionOptionArgs, PersuasionOptionResult>)
public virtual void OnPersuasionProgressCommitted(Tuple<PersuasionOptionArgs, PersuasionOptionResult> progress)
Parameters
progress
Tuple<PersuasionOptionArgs, PersuasionOptionResult>
OnPlayerBattleEnd(MapEvent)
public virtual void OnPlayerBattleEnd(MapEvent mapEvent)
Parameters
mapEvent
MapEvent
OnPlayerBoardGameOver(Hero, BoardGameState)
public virtual void OnPlayerBoardGameOver(Hero opposingHero, BoardGameHelper.BoardGameState state)
Parameters
opposingHero
Herostate
BoardGameHelper.BoardGameState
OnPlayerBodyPropertiesChanged()
public virtual void OnPlayerBodyPropertiesChanged()
OnPlayerCharacterChanged(Hero, Hero, MobileParty, bool)
public virtual void OnPlayerCharacterChanged(Hero oldPlayer, Hero newPlayer, MobileParty newMainParty, bool isMainPartyChanged)
Parameters
oldPlayer
HeronewPlayer
HeronewMainParty
MobilePartyisMainPartyChanged
bool
OnPlayerDesertedBattle(int)
public virtual void OnPlayerDesertedBattle(int sacrificedMenCount)
Parameters
sacrificedMenCount
int
OnPlayerEarnedGoldFromAsset(AssetIncomeType, int)
public virtual void OnPlayerEarnedGoldFromAsset(DefaultClanFinanceModel.AssetIncomeType incomeType, int incomeAmount)
Parameters
incomeType
DefaultClanFinanceModel.AssetIncomeTypeincomeAmount
int
OnPlayerEliminatedFromTournament(int, Town)
public virtual void OnPlayerEliminatedFromTournament(int round, Town town)
Parameters
OnPlayerInventoryExchange(List<(ItemRosterElement, int)>, List<(ItemRosterElement, int)>, bool)
public virtual void OnPlayerInventoryExchange(List<(ItemRosterElement, int)> purchasedItems, List<(ItemRosterElement, int)> soldItems, bool isTrading)
Parameters
purchasedItems
List<(ItemRosterElement, int)>soldItems
List<(ItemRosterElement, int)>isTrading
bool
OnPlayerJoinedTournament(Town, bool)
public virtual void OnPlayerJoinedTournament(Town town, bool isParticipant)
Parameters
OnPlayerLearnsAboutHero(Hero)
public virtual void OnPlayerLearnsAboutHero(Hero hero)
Parameters
hero
Hero
OnPlayerMetHero(Hero)
public virtual void OnPlayerMetHero(Hero hero)
Parameters
hero
Hero
OnPlayerPartyKnockedOrKilledTroop(CharacterObject)
public virtual void OnPlayerPartyKnockedOrKilledTroop(CharacterObject strikedTroop)
Parameters
strikedTroop
CharacterObject
OnPlayerSiegeStarted()
public virtual void OnPlayerSiegeStarted()
OnPlayerStartRecruitment(CharacterObject)
public virtual void OnPlayerStartRecruitment(CharacterObject recruitTroopCharacter)
Parameters
recruitTroopCharacter
CharacterObject
OnPlayerStartTalkFromMenu(Hero)
public virtual void OnPlayerStartTalkFromMenu(Hero hero)
Parameters
hero
Hero
OnPlayerStartedTournamentMatch(Town)
public virtual void OnPlayerStartedTournamentMatch(Town town)
Parameters
town
Town
OnPlayerTradeProfit(int)
public virtual void OnPlayerTradeProfit(int profit)
Parameters
profit
int
OnPlayerTraitChanged(TraitObject, int)
public virtual void OnPlayerTraitChanged(TraitObject trait, int previousLevel)
Parameters
trait
TraitObjectpreviousLevel
int
OnPlayerUpgradedTroops(CharacterObject, CharacterObject, int)
public virtual void OnPlayerUpgradedTroops(CharacterObject upgradeFromTroop, CharacterObject upgradeToTroop, int number)
Parameters
upgradeFromTroop
CharacterObjectupgradeToTroop
CharacterObjectnumber
int
OnPrisonerDonatedToSettlement(MobileParty, FlattenedTroopRoster, Settlement)
public virtual void OnPrisonerDonatedToSettlement(MobileParty donatingParty, FlattenedTroopRoster donatedPrisoners, Settlement donatedSettlement)
Parameters
donatingParty
MobilePartydonatedPrisoners
FlattenedTroopRosterdonatedSettlement
Settlement
OnPrisonerReleased(FlattenedTroopRoster)
public virtual void OnPrisonerReleased(FlattenedTroopRoster roster)
Parameters
roster
FlattenedTroopRoster
OnPrisonerSold(PartyBase, PartyBase, TroopRoster)
public virtual void OnPrisonerSold(PartyBase sellerParty, PartyBase buyerParty, TroopRoster prisoners)
Parameters
sellerParty
PartyBasebuyerParty
PartyBaseprisoners
TroopRoster
OnPrisonerTaken(FlattenedTroopRoster)
public virtual void OnPrisonerTaken(FlattenedTroopRoster roster)
Parameters
roster
FlattenedTroopRoster
OnPrisonersChangeInSettlement(Settlement, FlattenedTroopRoster, Hero, bool)
public virtual void OnPrisonersChangeInSettlement(Settlement settlement, FlattenedTroopRoster prisonerRoster, Hero prisonerHero, bool takenFromDungeon)
Parameters
settlement
SettlementprisonerRoster
FlattenedTroopRosterprisonerHero
HerotakenFromDungeon
bool
OnQuestCompleted(QuestBase, QuestCompleteDetails)
public virtual void OnQuestCompleted(QuestBase quest, QuestBase.QuestCompleteDetails detail)
Parameters
quest
QuestBasedetail
QuestBase.QuestCompleteDetails
OnQuestLogAdded(QuestBase, bool)
public virtual void OnQuestLogAdded(QuestBase quest, bool hideInformation)
Parameters
OnQuestStarted(QuestBase)
public virtual void OnQuestStarted(QuestBase quest)
Parameters
quest
QuestBase
OnRansomOfferCancelled(Hero)
public virtual void OnRansomOfferCancelled(Hero captiveHero)
Parameters
captiveHero
Hero
OnRansomOfferedToPlayer(Hero)
public virtual void OnRansomOfferedToPlayer(Hero captiveHero)
Parameters
captiveHero
Hero
OnRebellionFinished(Settlement, Clan)
public virtual void OnRebellionFinished(Settlement settlement, Clan oldOwnerClan)
Parameters
settlement
SettlementoldOwnerClan
Clan
OnRebelliousClanDisbandedAtSettlement(Settlement, Clan)
public virtual void OnRebelliousClanDisbandedAtSettlement(Settlement settlement, Clan clan)
Parameters
settlement
Settlementclan
Clan
OnRenownGained(Hero, int, bool)
public virtual void OnRenownGained(Hero hero, int gainedRenown, bool doNotNotify)
Parameters
OnRomanticStateChanged(Hero, Hero, RomanceLevelEnum)
public virtual void OnRomanticStateChanged(Hero hero1, Hero hero2, Romance.RomanceLevelEnum romanceLevel)
Parameters
hero1
Herohero2
HeroromanceLevel
Romance.RomanceLevelEnum
OnRulingClanChanged(Kingdom, Clan)
public virtual void OnRulingClanChanged(Kingdom kingdom, Clan newRulingClan)
Parameters
OnSaveOver(bool, string)
public virtual void OnSaveOver(bool isSuccessful, string saveName)
Parameters
OnSaveStarted()
public virtual void OnSaveStarted()
OnSessionStart(CampaignGameStarter)
public virtual void OnSessionStart(CampaignGameStarter campaignGameStarter)
Parameters
campaignGameStarter
CampaignGameStarter
OnSettlementEntered(MobileParty, Settlement, Hero)
public virtual void OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
Parameters
party
MobilePartysettlement
Settlementhero
Hero
OnSettlementLeft(MobileParty, Settlement)
public virtual void OnSettlementLeft(MobileParty party, Settlement settlement)
Parameters
party
MobilePartysettlement
Settlement
OnSettlementOwnerChanged(Settlement, bool, Hero, Hero, Hero, ChangeOwnerOfSettlementDetail)
public virtual void OnSettlementOwnerChanged(Settlement settlement, bool openToClaim, Hero newOwner, Hero oldOwner, Hero capturerHero, ChangeOwnerOfSettlementAction.ChangeOwnerOfSettlementDetail detail)
Parameters
settlement
SettlementopenToClaim
boolnewOwner
HerooldOwner
HerocapturerHero
Herodetail
ChangeOwnerOfSettlementAction.ChangeOwnerOfSettlementDetail
OnSiegeAftermathApplied(MobileParty, Settlement, SiegeAftermath, Clan, Dictionary<MobileParty, float>)
public virtual void OnSiegeAftermathApplied(MobileParty attackerParty, Settlement settlement, SiegeAftermathAction.SiegeAftermath aftermathType, Clan previousSettlementOwner, Dictionary<MobileParty, float> partyContributions)
Parameters
attackerParty
MobilePartysettlement
SettlementaftermathType
SiegeAftermathAction.SiegeAftermathpreviousSettlementOwner
ClanpartyContributions
Dictionary<MobileParty, float>
OnSiegeBombardmentHit(MobileParty, Settlement, BattleSideEnum, SiegeEngineType, SiegeBombardTargets)
public virtual void OnSiegeBombardmentHit(MobileParty besiegerParty, Settlement besiegedSettlement, BattleSideEnum side, SiegeEngineType weapon, SiegeBombardTargets target)
Parameters
besiegerParty
MobilePartybesiegedSettlement
Settlementside
BattleSideEnumweapon
SiegeEngineTypetarget
SiegeBombardTargets
OnSiegeBombardmentWallHit(MobileParty, Settlement, BattleSideEnum, SiegeEngineType, bool)
public virtual void OnSiegeBombardmentWallHit(MobileParty besiegerParty, Settlement besiegedSettlement, BattleSideEnum side, SiegeEngineType weapon, bool isWallCracked)
Parameters
besiegerParty
MobilePartybesiegedSettlement
Settlementside
BattleSideEnumweapon
SiegeEngineTypeisWallCracked
bool
OnSiegeEngineDestroyed(MobileParty, Settlement, BattleSideEnum, SiegeEngineType)
public virtual void OnSiegeEngineDestroyed(MobileParty besiegerParty, Settlement besiegedSettlement, BattleSideEnum side, SiegeEngineType destroyedEngine)
Parameters
besiegerParty
MobilePartybesiegedSettlement
Settlementside
BattleSideEnumdestroyedEngine
SiegeEngineType
OnSiegeEventEnded(SiegeEvent)
public virtual void OnSiegeEventEnded(SiegeEvent siegeEvent)
Parameters
siegeEvent
SiegeEvent
OnSiegeEventStarted(SiegeEvent)
public virtual void OnSiegeEventStarted(SiegeEvent siegeEvent)
Parameters
siegeEvent
SiegeEvent
OnStartBattle(PartyBase, PartyBase, object, bool)
public virtual void OnStartBattle(PartyBase attackerParty, PartyBase defenderParty, object subject, bool showNotification)
Parameters
OnTournamentCancelled(Town)
public virtual void OnTournamentCancelled(Town town)
Parameters
town
Town
OnTournamentFinished(CharacterObject, MBReadOnlyList<CharacterObject>, Town, ItemObject)
public virtual void OnTournamentFinished(CharacterObject winner, MBReadOnlyList<CharacterObject> participants, Town town, ItemObject prize)
Parameters
winner
CharacterObjectparticipants
MBReadOnlyList<CharacterObject>town
Townprize
ItemObject
OnTournamentStarted(Town)
public virtual void OnTournamentStarted(Town town)
Parameters
town
Town
OnTradeRumorIsTaken(List<TradeRumor>, Settlement)
public virtual void OnTradeRumorIsTaken(List<TradeRumor> newRumors, Settlement sourceSettlement = null)
Parameters
newRumors
List<TradeRumor>sourceSettlement
Settlement
OnTroopGivenToSettlement(Hero, Settlement, TroopRoster)
public virtual void OnTroopGivenToSettlement(Hero giverHero, Settlement recipientSettlement, TroopRoster roster)
Parameters
giverHero
HerorecipientSettlement
Settlementroster
TroopRoster
OnTroopRecruited(Hero, Settlement, Hero, CharacterObject, int)
public virtual void OnTroopRecruited(Hero recruiterHero, Settlement recruitmentSettlement, Hero recruitmentSource, CharacterObject troop, int amount)
Parameters
recruiterHero
HerorecruitmentSettlement
SettlementrecruitmentSource
Herotroop
CharacterObjectamount
int
OnTroopsDeserted(MobileParty, TroopRoster)
public virtual void OnTroopsDeserted(MobileParty mobileParty, TroopRoster desertedTroops)
Parameters
mobileParty
MobilePartydesertedTroops
TroopRoster
OnTutorialCompleted(string)
public virtual void OnTutorialCompleted(string tutorial)
Parameters
tutorial
string
OnUnitRecruited(CharacterObject, int)
public virtual void OnUnitRecruited(CharacterObject character, int amount)
Parameters
character
CharacterObjectamount
int
OnVassalOrMercenaryServiceOfferCanceled(Kingdom)
public virtual void OnVassalOrMercenaryServiceOfferCanceled(Kingdom offeredKingdom)
Parameters
offeredKingdom
Kingdom
OnVassalOrMercenaryServiceOfferedToPlayer(Kingdom)
public virtual void OnVassalOrMercenaryServiceOfferedToPlayer(Kingdom offeredKingdom)
Parameters
offeredKingdom
Kingdom
OnVillageBecomeNormal(Village)
public virtual void OnVillageBecomeNormal(Village village)
Parameters
village
Village
OnVillageBeingRaided(Village)
public virtual void OnVillageBeingRaided(Village village)
Parameters
village
Village
OnVillageLooted(Village)
public virtual void OnVillageLooted(Village village)
Parameters
village
Village
OnVillageStateChanged(Village, VillageStates, VillageStates, MobileParty)
public virtual void OnVillageStateChanged(Village village, Village.VillageStates oldState, Village.VillageStates newState, MobileParty raiderParty)
Parameters
village
VillageoldState
Village.VillageStatesnewState
Village.VillageStatesraiderParty
MobileParty
OnWarDeclared(IFaction, IFaction, DeclareWarDetail)
public virtual void OnWarDeclared(IFaction faction1, IFaction faction2, DeclareWarAction.DeclareWarDetail declareWarDetail)
Parameters
faction1
IFactionfaction2
IFactiondeclareWarDetail
DeclareWarAction.DeclareWarDetail
OnWorkshopInitialized(Workshop)
public virtual void OnWorkshopInitialized(Workshop workshop)
Parameters
workshop
Workshop
OnWorkshopOwnerChanged(Workshop, Hero)
public virtual void OnWorkshopOwnerChanged(Workshop workshop, Hero oldOwner)
Parameters
OnWorkshopTypeChanged(Workshop)
public virtual void OnWorkshopTypeChanged(Workshop workshop)
Parameters
workshop
Workshop
QuarterDailyPartyTick(MobileParty)
public virtual void QuarterDailyPartyTick(MobileParty party)
Parameters
party
MobileParty
RaidCompleted(BattleSideEnum, RaidEventComponent)
public virtual void RaidCompleted(BattleSideEnum winnerSide, RaidEventComponent raidEvent)
Parameters
winnerSide
BattleSideEnumraidEvent
RaidEventComponent
RemoveListeners(object)
public virtual void RemoveListeners(object o)
Parameters
o
object
SiegeCompleted(Settlement, MobileParty, bool, BattleTypes)
public virtual void SiegeCompleted(Settlement siegeSettlement, MobileParty attackerParty, bool isWin, MapEvent.BattleTypes battleType)
Parameters
siegeSettlement
SettlementattackerParty
MobilePartyisWin
boolbattleType
MapEvent.BattleTypes
SiegeEngineBuilt(SiegeEvent, BattleSideEnum, SiegeEngineType)
public virtual void SiegeEngineBuilt(SiegeEvent siegeEvent, BattleSideEnum side, SiegeEngineType siegeEngine)
Parameters
siegeEvent
SiegeEventside
BattleSideEnumsiegeEngine
SiegeEngineType
Tick(float)
public virtual void Tick(float dt)
Parameters
dt
float
TickPartialHourlyAi(MobileParty)
public virtual void TickPartialHourlyAi(MobileParty party)
Parameters
party
MobileParty
TownRebelliousStateChanged(Town, bool)
public virtual void TownRebelliousStateChanged(Town town, bool rebelliousState)
Parameters
TrackDetected(Track)
public virtual void TrackDetected(Track track)
Parameters
track
Track
TrackLost(Track)
public virtual void TrackLost(Track track)
Parameters
track
Track
WeeklyTick()
public virtual void WeeklyTick()
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).