Class CampaignSceneNotificationHelper
- Assembly
- TaleWorlds.CampaignSystem.dll
public static class CampaignSceneNotificationHelper
- Inheritance
-
CampaignSceneNotificationHelper
- Inherited Members
Methods
CreateNotificationCharacterFromHero(Hero, Equipment, bool, BodyProperties, uint, uint, bool)
public static SceneNotificationData.SceneNotificationCharacter CreateNotificationCharacterFromHero(Hero hero, Equipment overridenEquipment = null, bool useCivilian = false, BodyProperties overriddenBodyProperties = default, uint overriddenColor1 = 4294967295, uint overriddenColor2 = 4294967295, bool useHorse = false)
Parameters
hero
HerooverridenEquipment
EquipmentuseCivilian
booloverriddenBodyProperties
BodyPropertiesoverriddenColor1
uintoverriddenColor2
uintuseHorse
bool
Returns
GetBodyguardOfCulture(CultureObject)
public static SceneNotificationData.SceneNotificationCharacter GetBodyguardOfCulture(CultureObject culture)
Parameters
culture
CultureObject
Returns
GetChildStageEquipmentIDFromCulture(CultureObject)
public static string GetChildStageEquipmentIDFromCulture(CultureObject childCulture)
Parameters
childCulture
CultureObject
Returns
GetDefaultHorseItem()
public static ItemObject GetDefaultHorseItem()
Returns
GetFormalDayAndSeasonText(CampaignTime)
public static TextObject GetFormalDayAndSeasonText(CampaignTime time)
Parameters
time
CampaignTime
Returns
GetFormalNameForKingdom(Kingdom)
public static TextObject GetFormalNameForKingdom(Kingdom kingdom)
Parameters
kingdom
Kingdom
Returns
GetMilitaryAudienceForHero(Hero, bool, bool)
public static IEnumerable<Hero> GetMilitaryAudienceForHero(Hero hero, bool includeClanLeader = true, bool onlyClanMembers = false)
Parameters
Returns
GetMilitaryAudienceForKingdom(Kingdom, bool)
public static IEnumerable<Hero> GetMilitaryAudienceForKingdom(Kingdom kingdom, bool includeKingdomLeader = true)
Parameters
Returns
GetRandomTroopForCulture(CultureObject)
public static CharacterObject GetRandomTroopForCulture(CultureObject culture)
Parameters
culture
CultureObject
Returns
RemoveWeaponsFromEquipment(ref Equipment, bool, bool)
public static void RemoveWeaponsFromEquipment(ref Equipment equipment, bool removeHelmet = false, bool removeShoulder = false)
Parameters
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).