Class CampaignSceneNotificationHelper
- Assembly
- TaleWorlds.CampaignSystem.dll
public static class CampaignSceneNotificationHelper
- Inheritance
-
CampaignSceneNotificationHelper
- Inherited Members
Methods
CreateNotificationCharacterFromHero(Hero, Equipment, bool, BodyProperties, uint, uint, bool)
public static SceneNotificationData.SceneNotificationCharacter CreateNotificationCharacterFromHero(Hero hero, Equipment overridenEquipment = null, bool useCivilian = false, BodyProperties overriddenBodyProperties = default, uint overriddenColor1 = 4294967295, uint overriddenColor2 = 4294967295, bool useHorse = false)
Parameters
heroHerooverridenEquipmentEquipmentuseCivilianbooloverriddenBodyPropertiesBodyPropertiesoverriddenColor1uintoverriddenColor2uintuseHorsebool
Returns
GetBodyguardOfCulture(CultureObject)
public static SceneNotificationData.SceneNotificationCharacter GetBodyguardOfCulture(CultureObject culture)
Parameters
cultureCultureObject
Returns
GetChildStageEquipmentIDFromCulture(CultureObject)
public static string GetChildStageEquipmentIDFromCulture(CultureObject childCulture)
Parameters
childCultureCultureObject
Returns
GetDefaultHorseItem()
public static ItemObject GetDefaultHorseItem()
Returns
GetFormalDayAndSeasonText(CampaignTime)
public static TextObject GetFormalDayAndSeasonText(CampaignTime time)
Parameters
timeCampaignTime
Returns
GetFormalNameForKingdom(Kingdom)
public static TextObject GetFormalNameForKingdom(Kingdom kingdom)
Parameters
kingdomKingdom
Returns
GetMilitaryAudienceForHero(Hero, bool, bool)
public static IEnumerable<Hero> GetMilitaryAudienceForHero(Hero hero, bool includeClanLeader = true, bool onlyClanMembers = false)
Parameters
Returns
GetMilitaryAudienceForKingdom(Kingdom, bool)
public static IEnumerable<Hero> GetMilitaryAudienceForKingdom(Kingdom kingdom, bool includeKingdomLeader = true)
Parameters
Returns
GetRandomTroopForCulture(CultureObject)
public static CharacterObject GetRandomTroopForCulture(CultureObject culture)
Parameters
cultureCultureObject
Returns
RemoveWeaponsFromEquipment(ref Equipment, bool, bool)
public static void RemoveWeaponsFromEquipment(ref Equipment equipment, bool removeHelmet = false, bool removeShoulder = false)
Parameters
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).