Table of Contents

Class CampaignSceneNotificationHelper

Namespace
TaleWorlds.CampaignSystem.SceneInformationPopupTypes
Assembly
TaleWorlds.CampaignSystem.dll
public static class CampaignSceneNotificationHelper
Inheritance
CampaignSceneNotificationHelper
Inherited Members

Methods

CreateNotificationCharacterFromHero(Hero, Equipment, bool, BodyProperties, uint, uint, bool)

public static SceneNotificationData.SceneNotificationCharacter CreateNotificationCharacterFromHero(Hero hero, Equipment overridenEquipment = null, bool useCivilian = false, BodyProperties overriddenBodyProperties = default, uint overriddenColor1 = 4294967295, uint overriddenColor2 = 4294967295, bool useHorse = false)

Parameters

hero Hero
overridenEquipment Equipment
useCivilian bool
overriddenBodyProperties BodyProperties
overriddenColor1 uint
overriddenColor2 uint
useHorse bool

Returns

SceneNotificationData.SceneNotificationCharacter

GetBodyguardOfCulture(CultureObject)

public static SceneNotificationData.SceneNotificationCharacter GetBodyguardOfCulture(CultureObject culture)

Parameters

culture CultureObject

Returns

SceneNotificationData.SceneNotificationCharacter

GetChildStageEquipmentIDFromCulture(CultureObject)

public static string GetChildStageEquipmentIDFromCulture(CultureObject childCulture)

Parameters

childCulture CultureObject

Returns

string

GetDefaultHorseItem()

public static ItemObject GetDefaultHorseItem()

Returns

ItemObject

GetFormalDayAndSeasonText(CampaignTime)

public static TextObject GetFormalDayAndSeasonText(CampaignTime time)

Parameters

time CampaignTime

Returns

TextObject

GetFormalNameForKingdom(Kingdom)

public static TextObject GetFormalNameForKingdom(Kingdom kingdom)

Parameters

kingdom Kingdom

Returns

TextObject

GetMilitaryAudienceForHero(Hero, bool, bool)

public static IEnumerable<Hero> GetMilitaryAudienceForHero(Hero hero, bool includeClanLeader = true, bool onlyClanMembers = false)

Parameters

hero Hero
includeClanLeader bool
onlyClanMembers bool

Returns

IEnumerable<Hero>

GetMilitaryAudienceForKingdom(Kingdom, bool)

public static IEnumerable<Hero> GetMilitaryAudienceForKingdom(Kingdom kingdom, bool includeKingdomLeader = true)

Parameters

kingdom Kingdom
includeKingdomLeader bool

Returns

IEnumerable<Hero>

GetRandomTroopForCulture(CultureObject)

public static CharacterObject GetRandomTroopForCulture(CultureObject culture)

Parameters

culture CultureObject

Returns

CharacterObject

RemoveWeaponsFromEquipment(ref Equipment, bool, bool)

public static void RemoveWeaponsFromEquipment(ref Equipment equipment, bool removeHelmet = false, bool removeShoulder = false)

Parameters

equipment Equipment
removeHelmet bool
removeShoulder bool

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).