Class GameModels
- Namespace
- TaleWorlds.CampaignSystem
- Assembly
- TaleWorlds.CampaignSystem.dll
public sealed class GameModels : GameModelsManager
- Inheritance
-
GameModels
- Inherited Members
Constructors
GameModels(IEnumerable<GameModel>)
public GameModels(IEnumerable<GameModel> inputComponents)
Parameters
inputComponents
IEnumerable<GameModel>
Properties
AgeModel
public AgeModel AgeModel { get; }
Property Value
AlleyModel
public AlleyModel AlleyModel { get; }
Property Value
ArmyManagementCalculationModel
public ArmyManagementCalculationModel ArmyManagementCalculationModel { get; }
Property Value
BanditDensityModel
public BanditDensityModel BanditDensityModel { get; }
Property Value
BannerItemModel
public BannerItemModel BannerItemModel { get; }
Property Value
BarterModel
public BarterModel BarterModel { get; }
Property Value
BattleCaptainModel
public BattleCaptainModel BattleCaptainModel { get; }
Property Value
BattleRewardModel
public BattleRewardModel BattleRewardModel { get; }
Property Value
BribeCalculationModel
public BribeCalculationModel BribeCalculationModel { get; }
Property Value
BuildingConstructionModel
public BuildingConstructionModel BuildingConstructionModel { get; }
Property Value
BuildingEffectModel
public BuildingEffectModel BuildingEffectModel { get; }
Property Value
BuildingScoreCalculationModel
public BuildingScoreCalculationModel BuildingScoreCalculationModel { get; }
Property Value
CharacterDevelopmentModel
public CharacterDevelopmentModel CharacterDevelopmentModel { get; }
Property Value
CharacterStatsModel
public CharacterStatsModel CharacterStatsModel { get; }
Property Value
ClanFinanceModel
public ClanFinanceModel ClanFinanceModel { get; }
Property Value
ClanPoliticsModel
public ClanPoliticsModel ClanPoliticsModel { get; }
Property Value
ClanTierModel
public ClanTierModel ClanTierModel { get; }
Property Value
CombatSimulationModel
public CombatSimulationModel CombatSimulationModel { get; }
Property Value
CombatXpModel
public CombatXpModel CombatXpModel { get; }
Property Value
CompanionHiringPriceCalculationModel
public CompanionHiringPriceCalculationModel CompanionHiringPriceCalculationModel { get; }
Property Value
CrimeModel
public CrimeModel CrimeModel { get; }
Property Value
CutsceneSelectionModel
public CutsceneSelectionModel CutsceneSelectionModel { get; }
Property Value
DailyTroopXpBonusModel
public DailyTroopXpBonusModel DailyTroopXpBonusModel { get; }
Property Value
DelayedTeleportationModel
public DelayedTeleportationModel DelayedTeleportationModel { get; }
Property Value
DifficultyModel
public DifficultyModel DifficultyModel { get; }
Property Value
DiplomacyModel
public DiplomacyModel DiplomacyModel { get; }
Property Value
DisguiseDetectionModel
public DisguiseDetectionModel DisguiseDetectionModel { get; }
Property Value
EmissaryModel
public EmissaryModel EmissaryModel { get; }
Property Value
EncounterGameMenuModel
public EncounterGameMenuModel EncounterGameMenuModel { get; }
Property Value
EncounterModel
public EncounterModel EncounterModel { get; }
Property Value
EquipmentSelectionModel
public EquipmentSelectionModel EquipmentSelectionModel { get; }
Property Value
ExecutionRelationModel
public ExecutionRelationModel ExecutionRelationModel { get; }
Property Value
GenericXpModel
public GenericXpModel GenericXpModel { get; }
Property Value
HeirSelectionCalculationModel
public HeirSelectionCalculationModel HeirSelectionCalculationModel { get; }
Property Value
HeroDeathProbabilityCalculationModel
public HeroDeathProbabilityCalculationModel HeroDeathProbabilityCalculationModel { get; }
Property Value
InformationRestrictionModel
public InformationRestrictionModel InformationRestrictionModel { get; }
Property Value
InventoryCapacityModel
public InventoryCapacityModel InventoryCapacityModel { get; }
Property Value
IssueModel
public IssueModel IssueModel { get; }
Property Value
ItemDiscardModel
public ItemDiscardModel ItemDiscardModel { get; }
Property Value
KingdomCreationModel
public KingdomCreationModel KingdomCreationModel { get; }
Property Value
KingdomDecisionPermissionModel
public KingdomDecisionPermissionModel KingdomDecisionPermissionModel { get; }
Property Value
LocationModel
public LocationModel LocationModel { get; }
Property Value
MapDistanceModel
public MapDistanceModel MapDistanceModel { get; }
Property Value
MapTrackModel
public MapTrackModel MapTrackModel { get; }
Property Value
MapVisibilityModel
public MapVisibilityModel MapVisibilityModel { get; }
Property Value
MapWeatherModel
public MapWeatherModel MapWeatherModel { get; }
Property Value
MarriageModel
public MarriageModel MarriageModel { get; }
Property Value
MilitaryPowerModel
public MilitaryPowerModel MilitaryPowerModel { get; }
Property Value
MinorFactionsModel
public MinorFactionsModel MinorFactionsModel { get; }
Property Value
MobilePartyFoodConsumptionModel
public MobilePartyFoodConsumptionModel MobilePartyFoodConsumptionModel { get; }
Property Value
NotablePowerModel
public NotablePowerModel NotablePowerModel { get; }
Property Value
NotableSpawnModel
public NotableSpawnModel NotableSpawnModel { get; }
Property Value
PartyDesertionModel
public PartyDesertionModel PartyDesertionModel { get; }
Property Value
PartyFoodBuyingModel
public PartyFoodBuyingModel PartyFoodBuyingModel { get; }
Property Value
PartyHealingModel
public PartyHealingModel PartyHealingModel { get; }
Property Value
PartyImpairmentModel
public PartyImpairmentModel PartyImpairmentModel { get; }
Property Value
PartyMoraleModel
public PartyMoraleModel PartyMoraleModel { get; }
Property Value
PartySizeLimitModel
public PartySizeLimitModel PartySizeLimitModel { get; }
Property Value
PartySpeedCalculatingModel
public PartySpeedModel PartySpeedCalculatingModel { get; }
Property Value
PartyTradeModel
public PartyTradeModel PartyTradeModel { get; }
Property Value
PartyTrainingModel
public PartyTrainingModel PartyTrainingModel { get; }
Property Value
PartyTroopUpgradeModel
public PartyTroopUpgradeModel PartyTroopUpgradeModel { get; }
Property Value
PartyWageModel
public PartyWageModel PartyWageModel { get; }
Property Value
PersuasionModel
public PersuasionModel PersuasionModel { get; }
Property Value
PlayerProgressionModel
public PlayerProgressionModel PlayerProgressionModel { get; }
Property Value
PregnancyModel
public PregnancyModel PregnancyModel { get; }
Property Value
PrisonBreakModel
public PrisonBreakModel PrisonBreakModel { get; }
Property Value
PrisonerDonationModel
public PrisonerDonationModel PrisonerDonationModel { get; }
Property Value
PrisonerRecruitmentCalculationModel
public PrisonerRecruitmentCalculationModel PrisonerRecruitmentCalculationModel { get; }
Property Value
RaidModel
public RaidModel RaidModel { get; }
Property Value
RansomValueCalculationModel
public RansomValueCalculationModel RansomValueCalculationModel { get; }
Property Value
RomanceModel
public RomanceModel RomanceModel { get; }
Property Value
SettlementAccessModel
public SettlementAccessModel SettlementAccessModel { get; }
Property Value
SettlementConsumptionModel
public SettlementEconomyModel SettlementConsumptionModel { get; }
Property Value
SettlementFoodModel
public SettlementFoodModel SettlementFoodModel { get; }
Property Value
SettlementGarrisonModel
public SettlementGarrisonModel SettlementGarrisonModel { get; }
Property Value
SettlementLoyaltyModel
public SettlementLoyaltyModel SettlementLoyaltyModel { get; }
Property Value
SettlementMilitiaModel
public SettlementMilitiaModel SettlementMilitiaModel { get; }
Property Value
SettlementProsperityModel
public SettlementProsperityModel SettlementProsperityModel { get; }
Property Value
SettlementSecurityModel
public SettlementSecurityModel SettlementSecurityModel { get; }
Property Value
SettlementTaxModel
public SettlementTaxModel SettlementTaxModel { get; }
Property Value
SettlementValueModel
public SettlementValueModel SettlementValueModel { get; }
Property Value
SiegeAftermathModel
public SiegeAftermathModel SiegeAftermathModel { get; }
Property Value
SiegeEventModel
public SiegeEventModel SiegeEventModel { get; }
Property Value
SiegeLordsHallFightModel
public SiegeLordsHallFightModel SiegeLordsHallFightModel { get; }
Property Value
SiegeStrategyActionModel
public SiegeStrategyActionModel SiegeStrategyActionModel { get; }
Property Value
SmithingModel
public SmithingModel SmithingModel { get; }
Property Value
TargetScoreCalculatingModel
public TargetScoreCalculatingModel TargetScoreCalculatingModel { get; }
Property Value
TavernMercenaryTroopsModel
public TavernMercenaryTroopsModel TavernMercenaryTroopsModel { get; }
Property Value
TournamentModel
public TournamentModel TournamentModel { get; }
Property Value
TradeItemPriceFactorModel
public TradeItemPriceFactorModel TradeItemPriceFactorModel { get; }
Property Value
TroopSacrificeModel
public TroopSacrificeModel TroopSacrificeModel { get; }
Property Value
TroopSupplierProbabilityModel
public TroopSupplierProbabilityModel TroopSupplierProbabilityModel { get; }
Property Value
ValuationModel
public ValuationModel ValuationModel { get; }
Property Value
VassalRewardsModel
public VassalRewardsModel VassalRewardsModel { get; }
Property Value
VillageProductionCalculatorModel
public VillageProductionCalculatorModel VillageProductionCalculatorModel { get; }
Property Value
VoiceOverModel
public VoiceOverModel VoiceOverModel { get; }
Property Value
VolunteerModel
public VolunteerModel VolunteerModel { get; }
Property Value
WallHitPointCalculationModel
public WallHitPointCalculationModel WallHitPointCalculationModel { get; }
Property Value
WorkshopModel
public WorkshopModel WorkshopModel { get; }
Property Value
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).