Class AgentData
- Namespace
- TaleWorlds.Core
- Assembly
- TaleWorlds.Core.dll
public class AgentData
- Inheritance
-
AgentData
- Inherited Members
Constructors
AgentData(BasicCharacterObject)
public AgentData(BasicCharacterObject characterObject)
Parameters
characterObject
BasicCharacterObject
AgentData(IAgentOriginBase)
public AgentData(IAgentOriginBase agentOrigin)
Parameters
agentOrigin
IAgentOriginBase
Properties
AgeOverriden
public bool AgeOverriden { get; }
Property Value
AgentAge
public int AgentAge { get; }
Property Value
AgentBodyProperties
public BodyProperties AgentBodyProperties { get; }
Property Value
AgentCharacter
public BasicCharacterObject AgentCharacter { get; }
Property Value
AgentCivilianEquipment
public bool AgentCivilianEquipment { get; }
Property Value
AgentClothingColor1
public uint AgentClothingColor1 { get; }
Property Value
AgentClothingColor2
public uint AgentClothingColor2 { get; }
Property Value
AgentEquipmentSeed
public int AgentEquipmentSeed { get; }
Property Value
AgentFixedEquipment
public bool AgentFixedEquipment { get; }
Property Value
AgentIsFemale
public bool AgentIsFemale { get; }
Property Value
AgentMonster
public Monster AgentMonster { get; }
Property Value
AgentMountKey
public string AgentMountKey { get; }
Property Value
AgentNoArmor
public bool AgentNoArmor { get; }
Property Value
AgentNoHorses
public bool AgentNoHorses { get; }
Property Value
AgentNoWeapons
public bool AgentNoWeapons { get; }
Property Value
AgentOrigin
public IAgentOriginBase AgentOrigin { get; }
Property Value
AgentOverridenEquipment
public Equipment AgentOverridenEquipment { get; }
Property Value
AgentOwnerParty
public IBattleCombatant AgentOwnerParty { get; }
Property Value
AgentRace
public int AgentRace { get; }
Property Value
BodyPropertiesOverriden
public bool BodyPropertiesOverriden { get; }
Property Value
GenderOverriden
public bool GenderOverriden { get; }
Property Value
Methods
Age(int)
public AgentData Age(int age)
Parameters
age
int
Returns
BodyProperties(BodyProperties)
public AgentData BodyProperties(BodyProperties bodyProperties)
Parameters
bodyProperties
BodyProperties
Returns
Character(BasicCharacterObject)
public AgentData Character(BasicCharacterObject characterObject)
Parameters
characterObject
BasicCharacterObject
Returns
CivilianEquipment(bool)
public AgentData CivilianEquipment(bool civilianEquipment)
Parameters
civilianEquipment
bool
Returns
ClothingColor1(uint)
public AgentData ClothingColor1(uint color)
Parameters
color
uint
Returns
ClothingColor2(uint)
public AgentData ClothingColor2(uint color)
Parameters
color
uint
Returns
Equipment(Equipment)
public AgentData Equipment(Equipment equipment)
Parameters
equipment
Equipment
Returns
EquipmentSeed(int)
public AgentData EquipmentSeed(int seed)
Parameters
seed
int
Returns
FixedEquipment(bool)
public AgentData FixedEquipment(bool fixedEquipment)
Parameters
fixedEquipment
bool
Returns
IsFemale(bool)
public AgentData IsFemale(bool isFemale)
Parameters
isFemale
bool
Returns
Monster(Monster)
public AgentData Monster(Monster monster)
Parameters
monster
Monster
Returns
MountKey(string)
public AgentData MountKey(string mountKey)
Parameters
mountKey
string
Returns
NoArmor(bool)
public AgentData NoArmor(bool noArmor)
Parameters
noArmor
bool
Returns
NoHorses(bool)
public AgentData NoHorses(bool noHorses)
Parameters
noHorses
bool
Returns
NoWeapons(bool)
public AgentData NoWeapons(bool noWeapons)
Parameters
noWeapons
bool
Returns
OwnerParty(IBattleCombatant)
public AgentData OwnerParty(IBattleCombatant owner)
Parameters
owner
IBattleCombatant
Returns
Race(int)
public AgentData Race(int race)
Parameters
race
int
Returns
TroopOrigin(IAgentOriginBase)
public AgentData TroopOrigin(IAgentOriginBase troopOrigin)
Parameters
troopOrigin
IAgentOriginBase
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).