Class AgentBuildData
- Namespace
- TaleWorlds.MountAndBlade
- Assembly
- TaleWorlds.MountAndBlade.dll
public class AgentBuildData
- Inheritance
-
AgentBuildData
- Inherited Members
Constructors
AgentBuildData(AgentData)
public AgentBuildData(AgentData agentData)
Parameters
agentDataAgentData
AgentBuildData(BasicCharacterObject)
public AgentBuildData(BasicCharacterObject characterObject)
Parameters
characterObjectBasicCharacterObject
AgentBuildData(IAgentOriginBase)
public AgentBuildData(IAgentOriginBase agentOrigin)
Parameters
agentOriginIAgentOriginBase
Properties
AgeOverriden
public bool AgeOverriden { get; }
Property Value
AgentAge
public int AgentAge { get; }
Property Value
AgentBanner
public Banner AgentBanner { get; }
Property Value
AgentBannerItem
public ItemObject AgentBannerItem { get; }
Property Value
AgentBannerReplacementWeaponItem
public ItemObject AgentBannerReplacementWeaponItem { get; }
Property Value
AgentBodyProperties
public BodyProperties AgentBodyProperties { get; }
Property Value
AgentCanSpawnOutsideOfMissionBoundary
public bool AgentCanSpawnOutsideOfMissionBoundary { get; }
Property Value
AgentCharacter
public BasicCharacterObject AgentCharacter { get; }
Property Value
AgentCivilianEquipment
public bool AgentCivilianEquipment { get; }
Property Value
AgentClothingColor1
public uint AgentClothingColor1 { get; }
Property Value
AgentClothingColor2
public uint AgentClothingColor2 { get; }
Property Value
AgentController
public Agent.ControllerType AgentController { get; }
Property Value
AgentData
public AgentData AgentData { get; }
Property Value
AgentEquipmentSeed
public int AgentEquipmentSeed { get; }
Property Value
AgentFixedEquipment
public bool AgentFixedEquipment { get; }
Property Value
AgentFormation
public Formation AgentFormation { get; }
Property Value
AgentFormationTroopSpawnCount
public int AgentFormationTroopSpawnCount { get; }
Property Value
AgentFormationTroopSpawnIndex
public int AgentFormationTroopSpawnIndex { get; }
Property Value
AgentIndex
public int AgentIndex { get; }
Property Value
AgentIndexOverriden
public bool AgentIndexOverriden { get; }
Property Value
AgentInitialDirection
public Vec2? AgentInitialDirection { get; }
Property Value
- Vec2?
AgentInitialPosition
public Vec3? AgentInitialPosition { get; }
Property Value
- Vec3?
AgentIsFemale
public bool AgentIsFemale { get; }
Property Value
AgentIsReinforcement
public bool AgentIsReinforcement { get; }
Property Value
AgentMissionPeer
public MissionPeer AgentMissionPeer { get; }
Property Value
AgentMonster
public Monster AgentMonster { get; }
Property Value
AgentMountIndex
public int AgentMountIndex { get; }
Property Value
AgentMountIndexOverriden
public bool AgentMountIndexOverriden { get; }
Property Value
AgentMountKey
public string AgentMountKey { get; }
Property Value
AgentNoArmor
public bool AgentNoArmor { get; }
Property Value
AgentNoHorses
public bool AgentNoHorses { get; }
Property Value
AgentNoWeapons
public bool AgentNoWeapons { get; }
Property Value
AgentOrigin
public IAgentOriginBase AgentOrigin { get; }
Property Value
AgentOverridenSpawnEquipment
public Equipment AgentOverridenSpawnEquipment { get; }
Property Value
AgentOverridenSpawnMissionEquipment
public MissionEquipment AgentOverridenSpawnMissionEquipment { get; }
Property Value
AgentRace
public int AgentRace { get; }
Property Value
AgentSpawnsIntoOwnFormation
public bool AgentSpawnsIntoOwnFormation { get; }
Property Value
AgentSpawnsUsingOwnTroopClass
public bool AgentSpawnsUsingOwnTroopClass { get; }
Property Value
AgentTeam
public Team AgentTeam { get; }
Property Value
AgentVisualsIndex
public int AgentVisualsIndex { get; }
Property Value
BodyPropertiesOverriden
public bool BodyPropertiesOverriden { get; }
Property Value
GenderOverriden
public bool GenderOverriden { get; }
Property Value
MakeUnitStandOutDistance
public float MakeUnitStandOutDistance { get; }
Property Value
OwningAgentMissionPeer
public MissionPeer OwningAgentMissionPeer { get; }
Property Value
RandomizeColors
public bool RandomizeColors { get; }
Property Value
Methods
Age(int)
public AgentBuildData Age(int age)
Parameters
ageint
Returns
Banner(Banner)
public AgentBuildData Banner(Banner banner)
Parameters
bannerBanner
Returns
BannerItem(ItemObject)
public AgentBuildData BannerItem(ItemObject bannerItem)
Parameters
bannerItemItemObject
Returns
BannerReplacementWeaponItem(ItemObject)
public AgentBuildData BannerReplacementWeaponItem(ItemObject weaponItem)
Parameters
weaponItemItemObject
Returns
BodyProperties(BodyProperties)
public AgentBuildData BodyProperties(BodyProperties bodyProperties)
Parameters
bodyPropertiesBodyProperties
Returns
CanSpawnOutsideOfMissionBoundary(bool)
public AgentBuildData CanSpawnOutsideOfMissionBoundary(bool canSpawn)
Parameters
canSpawnbool
Returns
Character(BasicCharacterObject)
public AgentBuildData Character(BasicCharacterObject characterObject)
Parameters
characterObjectBasicCharacterObject
Returns
CivilianEquipment(bool)
public AgentBuildData CivilianEquipment(bool civilianEquipment)
Parameters
civilianEquipmentbool
Returns
ClothingColor1(uint)
public AgentBuildData ClothingColor1(uint color)
Parameters
coloruint
Returns
ClothingColor2(uint)
public AgentBuildData ClothingColor2(uint color)
Parameters
coloruint
Returns
Controller(ControllerType)
public AgentBuildData Controller(Agent.ControllerType controller)
Parameters
controllerAgent.ControllerType
Returns
Equipment(Equipment)
public AgentBuildData Equipment(Equipment equipment)
Parameters
equipmentEquipment
Returns
EquipmentSeed(int)
public AgentBuildData EquipmentSeed(int seed)
Parameters
seedint
Returns
FixedEquipment(bool)
public AgentBuildData FixedEquipment(bool fixedEquipment)
Parameters
fixedEquipmentbool
Returns
Formation(Formation)
public AgentBuildData Formation(Formation formation)
Parameters
formationFormation
Returns
FormationTroopSpawnCount(int)
public AgentBuildData FormationTroopSpawnCount(int formationTroopCount)
Parameters
formationTroopCountint
Returns
FormationTroopSpawnIndex(int)
public AgentBuildData FormationTroopSpawnIndex(int formationTroopIndex)
Parameters
formationTroopIndexint
Returns
Index(int)
public AgentBuildData Index(int index)
Parameters
indexint
Returns
InitialDirection(in Vec2)
public AgentBuildData InitialDirection(in Vec2 direction)
Parameters
directionVec2
Returns
InitialFrameFromSpawnPointEntity(GameEntity)
public AgentBuildData InitialFrameFromSpawnPointEntity(GameEntity entity)
Parameters
entityGameEntity
Returns
InitialPosition(in Vec3)
public AgentBuildData InitialPosition(in Vec3 position)
Parameters
positionVec3
Returns
IsFemale(bool)
public AgentBuildData IsFemale(bool isFemale)
Parameters
isFemalebool
Returns
IsReinforcement(bool)
public AgentBuildData IsReinforcement(bool isReinforcement)
Parameters
isReinforcementbool
Returns
MakeUnitStandOutOfFormationDistance(float)
public AgentBuildData MakeUnitStandOutOfFormationDistance(float makeUnitStandOutDistance)
Parameters
makeUnitStandOutDistancefloat
Returns
MissionEquipment(MissionEquipment)
public AgentBuildData MissionEquipment(MissionEquipment missionEquipment)
Parameters
missionEquipmentMissionEquipment
Returns
MissionPeer(MissionPeer)
public AgentBuildData MissionPeer(MissionPeer missionPeer)
Parameters
missionPeerMissionPeer
Returns
Monster(Monster)
public AgentBuildData Monster(Monster monster)
Parameters
monsterMonster
Returns
MountIndex(int)
public AgentBuildData MountIndex(int mountIndex)
Parameters
mountIndexint
Returns
MountKey(string)
public AgentBuildData MountKey(string mountKey)
Parameters
mountKeystring
Returns
NoArmor(bool)
public AgentBuildData NoArmor(bool noArmor)
Parameters
noArmorbool
Returns
NoHorses(bool)
public AgentBuildData NoHorses(bool noHorses)
Parameters
noHorsesbool
Returns
NoWeapons(bool)
public AgentBuildData NoWeapons(bool noWeapons)
Parameters
noWeaponsbool
Returns
OwningMissionPeer(MissionPeer)
public AgentBuildData OwningMissionPeer(MissionPeer missionPeer)
Parameters
missionPeerMissionPeer
Returns
Race(int)
public AgentBuildData Race(int race)
Parameters
raceint
Returns
SpawnsIntoOwnFormation(bool)
public AgentBuildData SpawnsIntoOwnFormation(bool spawnIntoOwnFormation)
Parameters
spawnIntoOwnFormationbool
Returns
SpawnsUsingOwnTroopClass(bool)
public AgentBuildData SpawnsUsingOwnTroopClass(bool spawnUsingOwnTroopClass)
Parameters
spawnUsingOwnTroopClassbool
Returns
Team(Team)
public AgentBuildData Team(Team team)
Parameters
teamTeam
Returns
TroopOrigin(IAgentOriginBase)
public AgentBuildData TroopOrigin(IAgentOriginBase troopOrigin)
Parameters
troopOriginIAgentOriginBase
Returns
VisualsIndex(int)
public AgentBuildData VisualsIndex(int index)
Parameters
indexint
Returns
This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).