Table of Contents

Class AgentBuildData

Namespace
TaleWorlds.MountAndBlade
Assembly
TaleWorlds.MountAndBlade.dll
public class AgentBuildData
Inheritance
AgentBuildData
Inherited Members

Constructors

AgentBuildData(AgentData)

public AgentBuildData(AgentData agentData)

Parameters

agentData AgentData

AgentBuildData(BasicCharacterObject)

public AgentBuildData(BasicCharacterObject characterObject)

Parameters

characterObject BasicCharacterObject

AgentBuildData(IAgentOriginBase)

public AgentBuildData(IAgentOriginBase agentOrigin)

Parameters

agentOrigin IAgentOriginBase

Properties

AgeOverriden

public bool AgeOverriden { get; }

Property Value

bool

AgentAge

public int AgentAge { get; }

Property Value

int

AgentBanner

public Banner AgentBanner { get; }

Property Value

Banner

AgentBannerItem

public ItemObject AgentBannerItem { get; }

Property Value

ItemObject

AgentBannerReplacementWeaponItem

public ItemObject AgentBannerReplacementWeaponItem { get; }

Property Value

ItemObject

AgentBodyProperties

public BodyProperties AgentBodyProperties { get; }

Property Value

BodyProperties

AgentCanSpawnOutsideOfMissionBoundary

public bool AgentCanSpawnOutsideOfMissionBoundary { get; }

Property Value

bool

AgentCharacter

public BasicCharacterObject AgentCharacter { get; }

Property Value

BasicCharacterObject

AgentCivilianEquipment

public bool AgentCivilianEquipment { get; }

Property Value

bool

AgentClothingColor1

public uint AgentClothingColor1 { get; }

Property Value

uint

AgentClothingColor2

public uint AgentClothingColor2 { get; }

Property Value

uint

AgentController

public Agent.ControllerType AgentController { get; }

Property Value

Agent.ControllerType

AgentData

public AgentData AgentData { get; }

Property Value

AgentData

AgentEquipmentSeed

public int AgentEquipmentSeed { get; }

Property Value

int

AgentFixedEquipment

public bool AgentFixedEquipment { get; }

Property Value

bool

AgentFormation

public Formation AgentFormation { get; }

Property Value

Formation

AgentFormationTroopSpawnCount

public int AgentFormationTroopSpawnCount { get; }

Property Value

int

AgentFormationTroopSpawnIndex

public int AgentFormationTroopSpawnIndex { get; }

Property Value

int

AgentIndex

public int AgentIndex { get; }

Property Value

int

AgentIndexOverriden

public bool AgentIndexOverriden { get; }

Property Value

bool

AgentInitialDirection

public Vec2? AgentInitialDirection { get; }

Property Value

Vec2?

AgentInitialPosition

public Vec3? AgentInitialPosition { get; }

Property Value

Vec3?

AgentIsFemale

public bool AgentIsFemale { get; }

Property Value

bool

AgentIsReinforcement

public bool AgentIsReinforcement { get; }

Property Value

bool

AgentMissionPeer

public MissionPeer AgentMissionPeer { get; }

Property Value

MissionPeer

AgentMonster

public Monster AgentMonster { get; }

Property Value

Monster

AgentMountIndex

public int AgentMountIndex { get; }

Property Value

int

AgentMountIndexOverriden

public bool AgentMountIndexOverriden { get; }

Property Value

bool

AgentMountKey

public string AgentMountKey { get; }

Property Value

string

AgentNoArmor

public bool AgentNoArmor { get; }

Property Value

bool

AgentNoHorses

public bool AgentNoHorses { get; }

Property Value

bool

AgentNoWeapons

public bool AgentNoWeapons { get; }

Property Value

bool

AgentOrigin

public IAgentOriginBase AgentOrigin { get; }

Property Value

IAgentOriginBase

AgentOverridenSpawnEquipment

public Equipment AgentOverridenSpawnEquipment { get; }

Property Value

Equipment

AgentOverridenSpawnMissionEquipment

public MissionEquipment AgentOverridenSpawnMissionEquipment { get; }

Property Value

MissionEquipment

AgentRace

public int AgentRace { get; }

Property Value

int

AgentSpawnsIntoOwnFormation

public bool AgentSpawnsIntoOwnFormation { get; }

Property Value

bool

AgentSpawnsUsingOwnTroopClass

public bool AgentSpawnsUsingOwnTroopClass { get; }

Property Value

bool

AgentTeam

public Team AgentTeam { get; }

Property Value

Team

AgentVisualsIndex

public int AgentVisualsIndex { get; }

Property Value

int

BodyPropertiesOverriden

public bool BodyPropertiesOverriden { get; }

Property Value

bool

GenderOverriden

public bool GenderOverriden { get; }

Property Value

bool

MakeUnitStandOutDistance

public float MakeUnitStandOutDistance { get; }

Property Value

float

OwningAgentMissionPeer

public MissionPeer OwningAgentMissionPeer { get; }

Property Value

MissionPeer

RandomizeColors

public bool RandomizeColors { get; }

Property Value

bool

Methods

Age(int)

public AgentBuildData Age(int age)

Parameters

age int

Returns

AgentBuildData

Banner(Banner)

public AgentBuildData Banner(Banner banner)

Parameters

banner Banner

Returns

AgentBuildData

BannerItem(ItemObject)

public AgentBuildData BannerItem(ItemObject bannerItem)

Parameters

bannerItem ItemObject

Returns

AgentBuildData

BannerReplacementWeaponItem(ItemObject)

public AgentBuildData BannerReplacementWeaponItem(ItemObject weaponItem)

Parameters

weaponItem ItemObject

Returns

AgentBuildData

BodyProperties(BodyProperties)

public AgentBuildData BodyProperties(BodyProperties bodyProperties)

Parameters

bodyProperties BodyProperties

Returns

AgentBuildData

CanSpawnOutsideOfMissionBoundary(bool)

public AgentBuildData CanSpawnOutsideOfMissionBoundary(bool canSpawn)

Parameters

canSpawn bool

Returns

AgentBuildData

Character(BasicCharacterObject)

public AgentBuildData Character(BasicCharacterObject characterObject)

Parameters

characterObject BasicCharacterObject

Returns

AgentBuildData

CivilianEquipment(bool)

public AgentBuildData CivilianEquipment(bool civilianEquipment)

Parameters

civilianEquipment bool

Returns

AgentBuildData

ClothingColor1(uint)

public AgentBuildData ClothingColor1(uint color)

Parameters

color uint

Returns

AgentBuildData

ClothingColor2(uint)

public AgentBuildData ClothingColor2(uint color)

Parameters

color uint

Returns

AgentBuildData

Controller(ControllerType)

public AgentBuildData Controller(Agent.ControllerType controller)

Parameters

controller Agent.ControllerType

Returns

AgentBuildData

Equipment(Equipment)

public AgentBuildData Equipment(Equipment equipment)

Parameters

equipment Equipment

Returns

AgentBuildData

EquipmentSeed(int)

public AgentBuildData EquipmentSeed(int seed)

Parameters

seed int

Returns

AgentBuildData

FixedEquipment(bool)

public AgentBuildData FixedEquipment(bool fixedEquipment)

Parameters

fixedEquipment bool

Returns

AgentBuildData

Formation(Formation)

public AgentBuildData Formation(Formation formation)

Parameters

formation Formation

Returns

AgentBuildData

FormationTroopSpawnCount(int)

public AgentBuildData FormationTroopSpawnCount(int formationTroopCount)

Parameters

formationTroopCount int

Returns

AgentBuildData

FormationTroopSpawnIndex(int)

public AgentBuildData FormationTroopSpawnIndex(int formationTroopIndex)

Parameters

formationTroopIndex int

Returns

AgentBuildData

Index(int)

public AgentBuildData Index(int index)

Parameters

index int

Returns

AgentBuildData

InitialDirection(in Vec2)

public AgentBuildData InitialDirection(in Vec2 direction)

Parameters

direction Vec2

Returns

AgentBuildData

InitialFrameFromSpawnPointEntity(GameEntity)

public AgentBuildData InitialFrameFromSpawnPointEntity(GameEntity entity)

Parameters

entity GameEntity

Returns

AgentBuildData

InitialPosition(in Vec3)

public AgentBuildData InitialPosition(in Vec3 position)

Parameters

position Vec3

Returns

AgentBuildData

IsFemale(bool)

public AgentBuildData IsFemale(bool isFemale)

Parameters

isFemale bool

Returns

AgentBuildData

IsReinforcement(bool)

public AgentBuildData IsReinforcement(bool isReinforcement)

Parameters

isReinforcement bool

Returns

AgentBuildData

MakeUnitStandOutOfFormationDistance(float)

public AgentBuildData MakeUnitStandOutOfFormationDistance(float makeUnitStandOutDistance)

Parameters

makeUnitStandOutDistance float

Returns

AgentBuildData

MissionEquipment(MissionEquipment)

public AgentBuildData MissionEquipment(MissionEquipment missionEquipment)

Parameters

missionEquipment MissionEquipment

Returns

AgentBuildData

MissionPeer(MissionPeer)

public AgentBuildData MissionPeer(MissionPeer missionPeer)

Parameters

missionPeer MissionPeer

Returns

AgentBuildData

Monster(Monster)

public AgentBuildData Monster(Monster monster)

Parameters

monster Monster

Returns

AgentBuildData

MountIndex(int)

public AgentBuildData MountIndex(int mountIndex)

Parameters

mountIndex int

Returns

AgentBuildData

MountKey(string)

public AgentBuildData MountKey(string mountKey)

Parameters

mountKey string

Returns

AgentBuildData

NoArmor(bool)

public AgentBuildData NoArmor(bool noArmor)

Parameters

noArmor bool

Returns

AgentBuildData

NoHorses(bool)

public AgentBuildData NoHorses(bool noHorses)

Parameters

noHorses bool

Returns

AgentBuildData

NoWeapons(bool)

public AgentBuildData NoWeapons(bool noWeapons)

Parameters

noWeapons bool

Returns

AgentBuildData

OwningMissionPeer(MissionPeer)

public AgentBuildData OwningMissionPeer(MissionPeer missionPeer)

Parameters

missionPeer MissionPeer

Returns

AgentBuildData

Race(int)

public AgentBuildData Race(int race)

Parameters

race int

Returns

AgentBuildData

SpawnsIntoOwnFormation(bool)

public AgentBuildData SpawnsIntoOwnFormation(bool spawnIntoOwnFormation)

Parameters

spawnIntoOwnFormation bool

Returns

AgentBuildData

SpawnsUsingOwnTroopClass(bool)

public AgentBuildData SpawnsUsingOwnTroopClass(bool spawnUsingOwnTroopClass)

Parameters

spawnUsingOwnTroopClass bool

Returns

AgentBuildData

Team(Team)

public AgentBuildData Team(Team team)

Parameters

team Team

Returns

AgentBuildData

TroopOrigin(IAgentOriginBase)

public AgentBuildData TroopOrigin(IAgentOriginBase troopOrigin)

Parameters

troopOrigin IAgentOriginBase

Returns

AgentBuildData

VisualsIndex(int)

public AgentBuildData VisualsIndex(int index)

Parameters

index int

Returns

AgentBuildData

This page was last modified at 09/01/2024 16:12:00 +00:00 (UTC).